Transformation Mansion
There are many points in the mansion where you will change forms.
The more nights you spend in a form the more your behavior will reflect that form (also the longer you stay at a time the quicker your behaviour changes).
If you change forms your behavior will go to the current state of that form for you.
(e.g you are a tiger for 10 nights , become a dolphin for another 10 and become a tiger again. The tiger form behavior is still the same as is was when you become a dolphin)
You can only spend 30 consecutive nights or 90 total in a form before your behavior is totally that form's behavior.
Also after 300 nights in the mansion, you will become the form that you have spent the most of the last 300 days in (apart from the one you entered in) in its current state.
If any of the 3 previous situations (30 consecutive or 90 in one form or 300 nights total) occur you will then be teleported out of the mansion.
You may also leave at any time through any exit, except the one you entered in. You will leave the mansion in whatever your current state of mind and body
is.
If you leave the mansion by any means you may not come back for 5 years.
To start you off you will receive a transformation into a...
Written by Catprog on 04 July 2004
Turning into a Fox...
As the changes start, you look down at your feet. You toenails have become claws and your feet have begun to reshape into paws. As pads form on the soles of your feet, a wave of reddish-brown fur starts to appear, and slowly crawls up your legs. As the fur grows, it seems to absorb your clothing.
As the change moves up your legs, the bone structure quietly reshapes to match a digitigrade form. Soon the change is at knee level, and your knees suddenly reverse and bend the other way. The change speeds up as it moves up your hips, and you begin to shrink.
As the change reaches your groin area, several things happen at once. Fur shoots up your whole stomach, a tail blossoms from the end of your spine, and you fall onto all fours, no longer able to stand erect. The fur climbs up your back, and reaches your nipples, which disappear into your chest.
As the change reaches your shoulders, the joints alter to fit a quadrupedal stance, and the fur shoots down your arms, covering and changing them almost instantly. In a moment, your arms and hands are vulpine forelegs and paws. The fur covers your head as your face begins to reshape into a muzzle. Your ears move up to the top of your head and become furry and pointed, and your nose flattens out and becomes black and wet.
Your tongue grows longer to fit your new muzzle, and your teeth become sharp and pointed. As the changes finish, you try to say something, but all that comes out is a vulpine whimper.
You are now fully a fox.
Written by nothingsp on 28 December 2004
Looking around
You shake yourself a bit to try to get used to the feeling of being a quadruped. You stumble as you walk, but you feel it is only a matter of time until that phase is over. The mansion is indeed enormous, and you feel dwarfed in comparison, especially being as low to the ground as you are now.
There are several rooms in this place, each with its own, individual purpose. The first three are labelled Sleeping Quarters, Game Room, and Kitchen. Do you choose one of these three rooms or continue down the hall to explore further?
Written by Kibaoftheleaves on 01 August 2008
More doors
There are three more doors before you. One with a strange symbol another with no markings but the door is silver. And the last is just a plain brown door. Which do you choose?
Written by Hnhn on 08 October 2008
The Rakatan Temple
You walk through the plain brown door. You enter the room and find yourself in a dark temple. It looks identical to the Rakatan temple from Knights of the Old Republic . You turn to go back but there is now just a wall. You see a door ahead. You walk to it and a square in the centre sinks in and the door opens. There is a droid like the Overseer from KOTOR it turns and speaks to you in a language you don’t recognise. It doesn’t even sound human. You mutter under your breath but of course all that come out is a fox growl. The Droid then speaks to in a language that sounds like growling. You try desperately hard to speak, to say “What language are you speaking?†but you just emit a series of yips and growls and barks. The Droid then tries a language that sounds like an amphibious race. You howl (I don’t know if foxes can howl if they can’t or don’t please correct me) in frustration. Then the droid tries a language you understand.
“I programmed with all the languages of the slaves of the builders. So that I may facilitate communication with all participants in the mansion as well as being able to understand the language of any animal.†Said the droid
(Translated) “Why was I brought to the mansion†you say
“I am not programmed to dispense that information†said the droid
“Is this part of the mansion?†you say
“This is a world within the mansion,†said the droid
“What do I do now?†you say
“The doors to my left and right go through a series of rooms. Some transform you, some don’t. They are no Satyrs or Centaurs or Anthros with the exception of the werewolf in the door to the left, and you may also be returned to human but will later be age regressed to a young child around 6 or 7. To the right there is a possible gender change a few doors down.†Said the droid
“And the door behind you?†you say
“It leads to the ultimate power, it resets your time if you have any to just transformed for all forms. There is also a map of the mansion. When you reach this you may study the map as long as you like. You will restart at the beginning of the mansion with a new selection of animals to choose from and a longer deadline. However be ware. The temples defences will try to stop you. If you die then you will be sent back to the world you came from in the form you entered the temple as, in your case a fox.†Said the droid
“What about the right door involving Satyrs or Centaurs?†you say
“There is the option to choose those kinds of forms of that but you don’t have to choose it, and it may not serve you well. Before you can go to the centre door you must reach the terminals at the end of each proving ground. There is no order in which you have to go.†Said the droid
“What about if I don’t want to go through the courses?†you say
“Then you will be teleporting to the surface of this world which is covered in steppes and hills, and strange creatures and perhaps an enclave of strange knights. Though I doubt a fox would survive long in that world. You have all the time you want to decide which path you want.†Said the Droid
So do you wish to go to the left or to the right or try your luck on the surface?
Written by Hnhn on 10 November 2008
Turret room and first test
You go left. The door opens automatically and then closes behind you. The room you are in is identical to the one you left except it is longer. At both ends there are what look like automated turrets on the floor and ceiling. There are four on each end in the corners. They start to point where ever you are at and begin rapidly firing bolts of energy at you. One glazes off your shoulder, singeing your fur and part of your skin. You yelp in pain then dash across the room, barely dodging each volt. You soon move to side so that the bottom left turrets on each side are dead on with each other then dodge to the side. The volts hit destroy the turrets. You do the same to the other lower turrets then run to the other door as you seen energy traveling through the damaged turrets, repairing them. The Door closes behind you. You lick your wound then walk towards a terminal in the center of the room. Several platforms rise to form stairs so you can reach it. You look at the terminal. It powers on a series of characters you cannot recognize appear on the screen. What do you do? The door at the other end of the room is won’t open.
Written by Hnhn on 09 January 2009