In a room
The sign reads
"Welcome all new travellers.
To continue you must go through a series of doors.
After going through you will pick a costume. You will then become a half- human and half that creature.
After a week(100 mins a hour,20 hrs a day,10 days a week) has passed you may morph and get another costume. To start of with you will only be able to become 40% human to 60% human.
If you put on a costume you will then become that creature, be teleported to it's home town and have to wait a week before being able to morph.
After 50 costumes you may change into one of your other costumes and become 30% to 70% human. When changing costumes you must wait at least an hour before you can change costumes again.
100 different species/gender costumes allows you to gender-morph and become 20% to 80% human
200 different species costumes allows you to combine costumes and become 10% to 90% human
400 different species costumes allows you to return to your world with no more morphing
And 800 different species costumes makes a polymorph and allows you to morph outside of this world.
Also if you have a costume like a centaur then the human part will always be human and is counted towards the human percentage.
Any gender/species transformation magic of yours can only change your gender(if you have at least 100 costumes) and the animal part to a different animal.
When you change into a different costume (that you already have) you may teleport to that species home town but you will have the week penalty where you have no costume changes.
If you die while wearing a costume you will be reborn at the local inn (or appropriate location ). If you have more then 100 costumes you will lose the costume you had when you died and go to an appropriate place for your next costume.
If you fail to make it out in 100 years(100 weeks in a year) one of your possible forms will be chosen and you will be permanently stuck in that form(apart from magic) until you die. Also there will be no possibility of going back to your world.
Also, one final note: should you take a female form and become pregnant, you won't be able to change your gender until the child is born, though the other aspects of your form may change (the child will change to match.) That is all, and good luck!
You realise that you have to do what the sign said to do and go through the doors and grab a costume.
Alternatively you could use the key system to determine the room
Written by Catprog on 11 February 2004
Myth Land
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are two more doors however and both of them have a sign on them saying
Costume room for
Element: Land
Type: Myth
Gender: ????
So which door do you want
Written by Catprog on 26 February 2004
Female Myth Land
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.<P/>There are five costumes in this room, all of them female, all of them are mythological land creatures.
- Snake <span class="female"><li>Wolf
- </span><span class="male"><li>Lion </span>
Written by Catprog on 26 February 2004
Kitsune
You grab a costume.
You realise your hand is in the paw of the kitsune costume.
You pick the costume up with your other hand only realise your hand in the other hand-paw.
You try and shake off the costume but this does nothing and the costume is now up to your elbows.
You try again and once again this does nothing. Now the costume is up to your shoulders.
You put the costume on fully. You feel your bottom stretch out into the tails of the costume. Your mouth and nose stretch out into a muzzle.
The transformation is now finished and you watch as the room fades leaving you in a forest.
Written by haladur on 02 January 2008
Abandoned Room
You awaken in a dusty room, staring blankly at a tattered and paint splattered ceiling. A fan hangs from the aching panels and slowly turns. There is no power, the fan turns by way of the wind. As you stand, your two silver tipped tails swirl about in conjunction to keep your slim frame balanced. You sway forward but catch yourself on the brown stucco wall. As your paw comes down on the broken wall the plaster beneath gives way and you fall through the wall. The outside light shines down on you with the wind whipping about your whiskers and ears. A whole street of decrepit houses lay before you. Everything seems horribly desolate and deserted. Broken columns, overturned cobblestone, broken wood and frayed fabric hangs about in drab fashion about your entire surroundings. You stand once more, supporting yourself on a far more sturdy section of the wall than that which had just given way.
You look up to notice an odd sight. Overlooking the desolate urban landscape is a greenish sky and three suns. The wind whips throughout the hollow grey building. A few rusted cans and bushels of litter line the street. As you step out into the street a bird_or what seems to be a bird swoops low and clips your back. As you duck and cover your ears the winged thing speeds off screeching at the sky. This new mysterious place seems abandoned, possibly for a long time now. You catch a glimpse of a corpse laying in an open doorway across the street; another fox, from the look of it. You look away, trying to keep your composure as fear begins to settle in the pit of your stomach.
Written by Lokor and Kire Kitsune on 05 November 2013
Sneaking
With no way to be sure what is around the corner you creep low and stalk throughout silently. A can shakes as a ratlike feral shoots out and into the gloom-ridden shadows of another building off in the distance. The smokey dust of the beaten street whips in and out of the buildings, obscuring you sense of smell for the time being. Proceeding further into the city, you stick close to the buildings as you near the street's intersection. A low rumbling sound approaches your position from up the street and around the corner. Dashing into the building, you take cover beneath the shroud of it's shadow. As the sound comes closer it gets terrifyingly loud and in response your ears lay back to block it out. Just when you think you'll need to cover them with your paws, the sound stops and the place becomes quiet enough to hear a pin drop. An eerie feeling befalls you and the cold wind eats at you while your mind tries to fathom what could be outside. The fear races in and throughout your form, consuming you. A few voices shatter the quiet and call out from where the sound had stopped. Standing with your back to the wall and just inside the doorway of a building, you haven't managed to see what's happened as of yet. The voices move off a ways and you peek your maw out to catch a look at what's going on.
Written by Lokor and Kire Kitsune on 06 November 2013
Wolves
A huge vehicle is stopped right in front of your building. A single wolf, a bit taller than you, stands atop the gray APC. It's large guns on the sides make it a truly opposing site at seven feet tall. With trepidation you yearn to talk to the wolf but he appears dressed in military garb and has a look about him that is not indicative of regular military, if military at all. Even if he were military, he gives you the impression of danger. He holds a swagger that screams self proclaimed bad ass and keeps a paw-pad firm about the trigger of his odd gun. You decide to wait and see what happens, holding out hope that these people can help you. Your hopes are completely dashed and your fears realized, however, when the other voices return. You can now see that they belong to two more wolves and a female feline. The feline appears to be carrying the fox corpse on her arm as the other two follow behind her. The two wolves behind her make play at defiling the corpse as they walk.
Written by Lokor and Kire Kitsune on 07 November 2013