In a room
The sign reads
"Welcome all new travellers.
To continue you must go through a series of doors.
After going through you will pick a costume. You will then become a half- human and half that creature.
After a week(100 mins a hour,20 hrs a day,10 days a week) has passed you may morph and get another costume. To start of with you will only be able to become 40% human to 60% human.
If you put on a costume you will then become that creature, be teleported to it's home town and have to wait a week before being able to morph.
After 50 costumes you may change into one of your other costumes and become 30% to 70% human. When changing costumes you must wait at least an hour before you can change costumes again.
100 different species/gender costumes allows you to gender-morph and become 20% to 80% human
200 different species costumes allows you to combine costumes and become 10% to 90% human
400 different species costumes allows you to return to your world with no more morphing
And 800 different species costumes makes a polymorph and allows you to morph outside of this world.
Also if you have a costume like a centaur then the human part will always be human and is counted towards the human percentage.
Any gender/species transformation magic of yours can only change your gender(if you have at least 100 costumes) and the animal part to a different animal.
When you change into a different costume (that you already have) you may teleport to that species home town but you will have the week penalty where you have no costume changes.
If you die while wearing a costume you will be reborn at the local inn (or appropriate location ). If you have more then 100 costumes you will lose the costume you had when you died and go to an appropriate place for your next costume.
If you fail to make it out in 100 years(100 weeks in a year) one of your possible forms will be chosen and you will be permanently stuck in that form(apart from magic) until you die. Also there will be no possibility of going back to your world.
Also, one final note: should you take a female form and become pregnant, you won't be able to change your gender until the child is born, though the other aspects of your form may change (the child will change to match.) That is all, and good luck!
You realise that you have to do what the sign said to do and go through the doors and grab a costume.
Alternatively you could use the key system to determine the room
Written by Catprog on 11 February 2004
Myth Land
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are two more doors however and both of them have a sign on them saying
Costume room for
Element: Land
Type: Myth
Gender: ????
So which door do you want
Written by Catprog on 26 February 2004
Male Myth Land
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are five costumes in this room, all of them male, all of them are mythical land creatures.
- Werewolf
- Yeti
- </span>
<span class="female"><li>Naga </span>
<span class="female"><li>Unicorn
Written by Catprog on 26 February 2004
Werewolf
The room in which you are locked is bland and unremarkable, save for a few scratch marks on the mostly-white walls. The floor is like a mirror image of the walls, forcing you to question where the corners in the room end and begin. There is no furniture in the room; there is nothing but a doorless closet, which you can only discern from the shadows it casts on the off-white flooring. As you approach the closet, it becomes apparent that there are five clothing articles hanging in it. Sliding your hands between two of the costumes in the closet, you thumb the material of a werewolf suit.
The material is soft and fluffy, though slightly matted from poor care. You wonder who may have - at some time before you - worn this suit, and what may have become of them. For an inexplicable reason, this costume intrigues you more than the others. It overwhelms you with a feeling of mystique, and before you know it, you are removing it from the hanger and sliding your legs into its base.
As you dress yourself in the costume, you try to think back to the sign you read only moments before being shut into the strange room. In order to continue, you must pick a costume. In essence, you will take on the character of the costume, though you will retain a part of your humanity. Could this be true? Could merely putting on another creatures' robe change who you are? Though you are uncertain, you doubt that the sign refers to a literal change in form. After all - you've always been human. How could you become anything else?
Just after you have pulled the werewolf costume up from your ankles to your shoulders, you notice a mirror inside of the closet, replacing the empty space where the werewolf costume used to hang. You walk over to the mirror and chuckle at the sight of yourself, standing in a long, grey-furred coat. You turn to the side to admire the tail sewn onto your costume, and you waggle your hips for the added humor. You finally lift the costume draping around your shoulders until it fits snugly around your head. To your surprise, you are able to see easily through the costume's lens. You have now taken on the form of a creature long feared and revered, and you begin to wonder if this costume once held another life within it. After all, the skin seems rather real. And the fur? It smells faintly of mildew and earth, as if someone had rolled around in nature's own musk and returned the costume to the room. And what are those claw marks on the walls?
You suddenly feel the overwhelming urge to leave this room, which has begun to feel as if it is shrinking. In a panic, you attempt to kick through the handleless door, only to be thrown off balance in an awkward wobble. You examine the paws of your werewolf suit, hoping to determine the state of "your" claws. To your surprise, they appear to be freshly sharpened, though a bit dirtied. If your feet are not going to work, then perhaps it was time to start using the strange costume to your advantage. You claw at the door until you can see through to the other side. Assuming that the costume has served its purpose, you tug at the head piece, attempting to slide it down your neck. However, it does not appear to be coming off very easily. It almost feels as though it is a part of you now; that it may always have been. Suddenly, the musky odor no longer bothers you. You have the strong urge to run through the night.
Written by wesleydog on 07 July 2019
The end (for now)