Parent      Single Page View      Outline

Transformation Mansion star star star halfstar emptystar


There are many points in the mansion where you will change forms.

 

The more nights you spend in a form the more your behavior will reflect that form (also the longer you stay at a time the quicker your behaviour changes).

 

If you change forms your behavior will go to the current state of that form for you.

 

(e.g you are a tiger for 10 nights , become a dolphin for another 10 and become a tiger again. The tiger form behavior is still the same as is was when you become a dolphin)

 

You can only spend 30 consecutive nights or 90 total in a form before your behavior is totally that form's behavior.

 

Also after 300 nights in the mansion, you will become the form that you have spent the most of the last 300 days in (apart from the one you entered in) in its current state.

 

If any of the 3 previous situations (30 consecutive or 90 in one form or 300 nights total) occur you will then be teleported out of the mansion.

 

You may also leave at any time through any exit, except the one you entered in. You will leave the mansion in whatever your current state of mind and body
is.

 

If you leave the mansion by any means you may not come back for 5 years.

 

To start you off you will receive a transformation into a...




Illustrated by Catprog

Written by Catprog on 04 July 2004

Tiger star star emptystar emptystar emptystar


You watch in a mirror as fur ripples down your body replacing your clothes.

 

Soon you are a full tiger



Written by on 04 July 2004

Go upstairs star emptystar emptystar emptystar emptystar


You pad up the stairs marveling at how soft each step sounds.

 

When you get to the top you notice many doors.

 

Which one do you wish to go into?

 




Written by on 09 August 2004

The one with the tree chart on it star emptystar emptystar emptystar emptystar


You go through the door.

 

You look back and find that the door has gone.

 

You are left with 2 doors.

 

A green one which has a picture of some trees.
And the other one which has a picture of an tiger.

 

Which one do you want?



Written by on 09 August 2004

The Tiger Door star emptystar emptystar emptystar emptystar


You go through the door.

 

A loud voice booms welcome to the animal kingdom.

 

You look around and notice that all of the doors have the name of a phylum of the animal kingdom.

 

So what door are you going to choose?



Written by on 01 January 1970

Chordate star emptystar emptystar emptystar emptystar


The same voice booms "Welcome to the phylum of Chordate"

 

You notice the doors have the name of one of the classes of Chordate.

 

So which door do you choose?



Written by on 09 August 2004

Mammals star emptystar emptystar emptystar emptystar


Booming Voice: "Welcome to the Class of Mamillia"
The doors have written on them names of the orders of mammal. These are

 

You spot a door that intrigues you so you go in.

 

The door

 

was...



Written by underdrag on 29 April 2006

Carnivora star emptystar emptystar emptystar emptystar


Booming Voice: "Welcome to the Class of Carnivora"
The doors have written on them names of the families of carnivora. These are




Written by on 24 July 2006

Cats star emptystar emptystar emptystar emptystar


Booming Voice: "Welcome to the Family of Felidae" The doors have written on them names of the Genus of Felidae. These are




Written by on 24 July 2006

Panthera star emptystar emptystar emptystar emptystar


Booming Voice: "Welcome to the Genus of Panthera" The doors have written on them names of the Species of Panthera. These are

 





Written by on 24 July 2006

Untiger star star star star star


Tiger?

 

You blink a couple of times, and if you had hands you would rub your eyes. Here you have already been transformed into a tiger and dropped into a maze of rooms where it looks like you're supposed to pick a second transformation (or perhaps learn some biology), and either by instinct or blind luck - you certainly didn't think about it! - you have found the one door offering a transformation you have already gone through. Weird...

 

So is this door going to do nothing to you, or...? Only one way to find out! You rear up on your hind legs, and with a defiant roar you charge at the door labeled with your current species.

 

A split second before you hit the door it occurs to you what a good idea it would have been to make sure the door is unlocked and swings inwards before trying a stunt like that. Turns out there was no need to worry - right before you hit it, the door disintegrates in a shower of sparks, and as you fly through the shining cloud you feel a strange ripping sensation all over.

 

You have barely time to register that you are standing in some kind of corridor before you notice that you are standing on two legs again, and there is a mirror conveniently placed to your left. You turn around and take a look at your new self.

 

Or rather your old self. Looks like two similar transformations cancel out each other! Whatever the cause, you are human again, even clothed - but not in the clothes you were wearing earlier. Instead you are wearing some kind of gray uniform.

 

The booming voice speaks again: "Congratulations, you won the first round. Now move on."

 

The doorway behind you is still open, so it looks like you can just go back in the panthera room and pick a different species. Yeah, right!

 

At the other end of the corridor is a big door marked with a number 2. Second round? Halfway between the two doors (or at least doorways) is an open side door with a couple of windows on either side, and as you approach you notice the smell of cooking food and the sound of cutlery in use. Must be a cafeteria or something.

 

You feel hungry, and not just because of the smell.

 

Getting a bite to eat and some rest before you surrender to the madness of the mansion again sounds like a good idea.

 

Reaching the doorway and making a turn, you see a room filled with tables and chairs. A handful of people all in gray uniforms are sitting at various tables and, as you guessed from the noises, eating.

 

A young man, about your own age as you remember it, is sitting near the door with a half full glass of juice. Seeing you, he waves at you and says "Hi, you made it too?"

 

You walk over and notice that he looks strangely familiar. A vague memory of coming to the mansion together on a dare... or something... flashes through the back of your head.

 

"Yeah," you reply as you drop into a vacant chair. "Found out more than I have?"

 

"Well,you obviously figured out that two similar transformations cancel out. Unfortunately there is no exit from here, so we have to go through more transformations on the way out. And I guess it gets more complicated if transformations start layering. Turn into one thing, then another, then a third, and you can't just cancel out one of them any more."

 

"What about this place?"

 

"R&R area. Not part of the game. You can stay as long as you like before going on or back. Food is free, or at least they don't charge you until you're back home. This is 'time-out', so you won't get any transformations sprung on you. In fact the only magic in here is... her."

 

"Who?"

 

Your new or old friend points at something behind you just as you become aware of approaching footsteps. Turning around, you behold an apparation.

 

It is not a human, but not an animal either. Behind you stands an anthropomorph skunk girl wearing a waitress uniform, with a notepad and a pencil in her hands. She is quite pretty for being a nonhuman.

 

"Can I take your order?" she asks with a friendly smile.

 

Recalling what your friend said about free food, you proceed to order your favorite lunch with a few extras, resisting the impulse to add 'and you'.

 

As the mephitous lady finishes taking down your order and skips off promising to return soon, you turn to your friend and mutter, "Wow..."

 

He nods. "You can say that again. She's really something, huh?"

 

"Yes... you said she's magic?"

 

"Well she wasn't born like that! But she's going to tell you about it when she returns... with a question."

 

You don't really know what to say about that, so you remain quiet as you realize that you seem to have exhausted a rather short list of conversation subjects. Looks like neither of you remember much from before the mansion clearly, and the future is too uncertain to discuss any strategy. You have just come up with the idea of suggesting that you continue together, when you are interrupted by that peculiar footfall again, and the waitress returns with a
heavy tray.

 

Funny. You don't have a watch, but you could swear she left just a few minutes ago. But here she is back already, with a specially prepared meal that normally takes half an hour to get ready. Either time works funny here, or the cook is prescient.

 

"Will that be all?" the waitress ask after depositing the tray on your table. Momentarily distracted by the suggestive tone of her voice, you look over the tray and find that everything looks and smells just like you want it. You nod as you pick up a fork. "Yes. Thank you."

 

Still she stands there, and you wonder if she's expecting a tip, when she suddenly blurts, "What about a job?"

 

Much as you hate being interrupted when starting to eat, curiosity gets the better of you. "What kind of job?"

 

"Mine."

 

You put down the fork and look curiously at her. "You don't want it any more?"

 

She pulls out a chair and sits down after turning it sideways to make room for her tail. "Well, as they say, it's a nice place to visit but I wouldn't want to live here. You see, I am a player in the game just like you. When I came here the old waitress offered me her job, and now I have to stay until i get someone to take over. You won't get paid but you'll get board and lodging, and a vague promise of some help with the game and a surprise bonus when/if you get out."

 

"And now for the good part," your friend mutters. The waitress scowls at him and sighs.

 

"Yeah, the 'good' part. You not only get to do my job... you get to be me."

 

"Come again?"

 

"Hello?

 

Transformation Mansion, remember? I wasn't born like this. When I accepted the job I got transformed into the old waitress' likeness and she became whatever she had been before. If you take the job I'll be my old self again and you will be 'me'. Something about visual continuity..."

 

Now that's a different story, you think. You had kind of looked forward to being human for a while... "How long have you been here?" you ask.

 

Before the waitress can reply, there is a shout from one of the other tables, and she jumps to her feet and grabs her pad and pencil. "Duty calls!" she says quickly. "Think about it while you're eating, okay? It looks really tasty, shame to let it get cold."

 

And with that she is off to take and fill more orders, leaving you with an unanswered question. Two unanswered questions actually - one only she can answer, and one that you have to find the answer to yourself...



Written by Won-Tolla on 28 June 2007

Round Two star star star halfstar emptystar


The waitress continues with her work, and you continue eating. You're sure she intended to come back, but as more and more of her "customers" asked for more food (there doesn't seem to be much to do besides eat here), it becomes evident that she isn't coming back. After a while, you decide to get on with whatever insane game you're in and start round 2. Your friend is going to stay in the timeout zone, so you'll have to go it alone and hope you two meet up again at some point.

 

As soon as you reach the Round 2 Door, you are overtaken by a sudden sense of foreboding. This cafeteria is your last refuge of certainty until you finish--IF you finish--round 2. As far as you know, you have only one friend in the entire mansion, and he's sitting in the cafeteria. Still, you press on, and slowly open the door. Beyond is darkness. Inky, impenetrable darkness. Even the light from the hallway behind you refuse to cross the threshold into round two. This impossibly dark doorway, coupled with the perfectly rational fear of going into mysterious doorways in mysterious hallways, stops you for a moment. Do you REALLY want to start round 2? In the choice between free food and a creepy doorway, free food clearly wins. But still, your only hope of escape is on the other side of the door, somewhere. You could also go back to round one and find a different door--stick to the devil you know, in a sense. Round 1 may be horrifying, but at least you know what it's like. So, what will it be? Round 2, Round 1, or keep stalling?



Written by Zodiac on 23 October 2007

Into the darkness star star star halfstar emptystar


You step into the darkness, and the door slams shut behind you, leaving you in a void. The only thing you can be certain of is yourself and the floor beneath you. You stand in the darkness for only a moment before the booming voice speaks. The Voice has normally come from some indeterminate point, so you're a bit surprised to find it coming from about a foot from your face. From this proximity, the voice has an odd quality you've never noticed before. It isn't just sounds coming from an invisible speaker...the Voice definately has a sentient quality to it, and you can't help but feel that, even though you can't see a thing, the Voice can see you.

 

"Congratulations, my friend," the Voice booms, "you have shown yourself to be a cut above your fellow players. You took an immense risk by entering a door that matched your form, having no way of knowing what it would do to you. And now you have stepped into an inky blackness, leaving companionship and free food behind you. In a few moments, you will move on to Round 2. But first, as a special bonus, you may ask me three questions."

 

"Three questions?" you ask. Oops.

 

"Yes, three," booms the voice. "You now have 2 remaining."
You blurt out the first question that comes to mind.

 

"Where am I?"

 

"You are here, at the threshold between rounds One and Two, in the place where bonus questions are asked." The voice, despite having allowed you to ask questions, is obviously not very eager to give you useful information. The voice speaks again: "Be warned. You have one question remaining before you begin Round 2. The questions you ask will help to determine the exact nature of that round, as well as the form you take on when you begin it. Your first question was an utter waste. Your second was little better. This third question may redeem you, or destroy you, so...think...very...carefully..."

 

Talk about pressure. On that note, what will your next question be?



Written by Zodiac on 23 October 2007

Chosen star star star halfstar emptystar


"Why am I here?" you ask. The voice hesitates for a moment.

 

"You are here," it answers, "for two reasons. First, because you were chosen. Second, because you chose to be here. You were found to have the set of characteristics we need for our project, and were therefore given the opportunity to enter our mansion. You took that opportunity. Therefore, you are here. You have only reaffirmed our confidence in you with that question. Now, please prepare for round 2."

 

A gentle amber light flickers into existence. You're standing in an elegant marble-and-gold rotunda. On the floor is a compass rose, which makes naming your choices very easy. The rotunda branches off in four directions, which, conveniently, line up with the compass points.

 

You are facing north. Directly ahead of you is a grandiose marble staircase that spirals away, out of sight. Behind you is similar staircase, leading down. To the east lies a long, dark, hallway, and West of you is a large, ornately carved doorway. Which way will you go?



Written by Zodiac on 01 December 2007

West emptystar emptystar emptystar emptystar emptystar


You head for the door to the west, and try to open it. It's locked. You try harder, and it still won't open. You put the full weight of your body against the door, in an effort to force it open. "Stop that!" The Voice yells, sounding a bit hurt. Is The Voice actually The House? And have you hurt it? "Brute strength won't help you here, you big ape!"

 

With that remark, you begin rapidly expanding, as dark fur prickles out of your skin. Your swelling body rips through your clothing as your skull reshapes itself. When all is said and done, you find yourself to be a gorilla. Great. The voice speaks again: "Locked doors can be opened, obviously, with a key. The key to this door is hidden in one of the other passages leading from this rotunda."

 

You lurch back to the center of the rotunda, and the instant you touch the compass rose, you're human again. There was no transformation either, you just ARE. You look back at the western door, and find that your ripped clothes age gone. Instead, they're back on you, completely intact. There's an interesting discovery: the compass rose will revert you back to your original form--assuming you can find it again from wherever you are when you transform. With that in mind, and knowing that the key to the western door is in the north, south, or east...where will you go?



Written by Zodiac on 02 December 2007

East emptystar emptystar emptystar emptystar emptystar


You head down the hallway nervously. Something seems decidedly wrong...there are no doors in this hallway. It seems like a waste of perfectly good hallway not to put doors in it. Plus, no doors means no choices to make, just a long march toward the inevitability of whatever it is on the other side of the hallway.

 

To take your mind off the doorlesness of the hallway, you examine your surroundings. The hall is dark, but not too dark that you can't see anything--it's lit by a bluish glow from an unseen source. The walls, floor, and ceiling are all tiled in an intricate mosaic, telling some story or other that you can't quite follow. You get the impression that you've started in the middle and it's missing a few pages. You surmise that the mosaic really doesn't tell the story, merely recall it to those who already know it.

 

After an inordinate amount of walking, you come to what appears to be a dead end. The hallway certainly ends, but at the end is a small pool of water. You bend down to get a closer look, and see that at the pool's far wall is a tunnel. So the hallway doesn't really end...it just continues underwater! You dip a finger in the water--it's pleasantly warm. Do you want to get in and swim the rest of the way, or turn back and see if there's anything in the other directions?



Written by Zodiac on 18 January 2008

Just Keep Swimming star star star star emptystar


You decided that there can't be any harm in taking a little swim, so you jump into the pool and head toward the tunnel. As you look into the tunnel, you see an unmistakeable glimmer; at the end of the tunnel (and it's a long tunnel) is a key. Perhaps even THE key! You swim toward it eagerly.

 

When you reach the key, you find that it's housed in a large underwater dome. Leading off of the dome are multiple passages. You glance back, and can clearly identify yours. In fact, the pool you entered from is still visible, if barely. You're running a little low on air, but you're sure you'll be able to make it back the way you came. You grab the key.

 

The instant you touch the key, a metal doorway slams shut over the tunnel you entered from. Immediately after that, an eerie music fills the chamber. The Voice speaks. Despite the fact that you're underwater and he's competing with the creepy music, you can hear him perfectly, as if he was inside your head. Actually, maybe he IS in your head. Maybe this whole situation is a hallucination. That would be nice. You can't drown in a hallucination.

 

"Congratulations! You've found the key to the Western Door. Unfortunately, you're underwater and you can't get out the way you came in. But nothing worth having is easy, now is it? You should be happy to know, if you drown here, you won't die. You'll just become one of...them."

 

On "them," a swarm of eerie figures emerge from the passageways. They're merpeople! Well, in retrospect, that was to be expected. They begin to circle you, like sharks before a feeding frenzy, an unnerving comparison if there ever was one. You look around. You're trapped in an underwater maze, and there are way too many passages for you to make a logical choice. You might as well just swim randomly and hope for the best. But...is there a better way?



Written by Zodiac on 01 June 2008

A New Ally star star star star emptystar


Using your last ounce of air, you bubble, "I can carry you to the rotunda." Alright, it's a mouthful, but you say it quickly. Most of the merpeople seem not to hear you, but one mermaid seems to get the point. She knows her way around the maze, but she can't get to the rotunda without legs. It's a hastily-constructed underwater bargain, but it just might work. She grabs your free hand and starts swimming rapidly.

 

Clutching the key with all your strength, you're led through tunnel after tunnel. There's no way you could have worked this out alone. The other merpeople, meanwhile, seem to have gotten wise to your scheme, and they're chasing after the pair of you. Cries of "Cheaters, Cheaters!" echo through the halls, but you figure that if negotiating with the merfolk was illegal, The Voice would have stopped it by now. Although The Voice isn't stopping the merpeople who are trying to stop you, either, so maybe he's neutral this time.

 

The mermaid stops in front of an apparent dead-end. The other merpeople have blocked what appears to be your only exit and they're closing in. At the last moment (alright, second to last), your new friend opens a secret passage that leads right back to the pool at the end of the hallway.

 

You're beginning to get light-headed, and you aren't quite sure which way is up any more, but you somehow manage to hoist yourself, your friend, and the all-important key over the pool wall.

 

"Run!" the mermaid wheezes. Run? You want to pass out. But you realize that you don't really have a choice. She saved your neck underwater, but now she needs you. Scooping up the mermaid and key, you stagger toward the rotunda. The hallway that seemed long before your near-death experience is now interminable, but at least the other merpeople aren't chasing you. Instead, the entire mansion seems to be against you. The floor and walls are shaking, making you lose your balance repeatedly (actually, maybe that's just an after-effect of almost drowning).

 

At long last, you emerge from the hallway into the rotunda. You sprint for the compass rose, but just before your foot touches it, the mermaid grabs the key and throws it against the Western Door. It bounces off and clangs to the marble floor. Then you and the mermaid tumble onto the compass rose, just as you pass out. Of course, you know you won't be out for long, because the compass rose will undo all the damage you sustained momentarily.



Written by Zodiac on 01 June 2008

the trek is not so lonely anymore star star star emptystar emptystar


You wake up to slight shaking. As you open your eyes you see the worried face of the mermaid that you carried to the rotunda. As you sit up the worry fades from her face and you notice she is no longer a mermaid. She is clothed in a T-shirt with a werewolf on it and black jeans.

 

She says, " Thank you, I owe you a great thanks for restoring me to my human form." You respond, " I'm the one who should be thanking you. without your help I would have been stuck there with you. By the way my name is (insert name here)." "Serenity," she says.

 

You see Serenity pull out a piece of paper. "What is that?" you ask. " This is a map of the under water tunnels that I got for being the waitress. It didn't really help me that much since I ran out of breath before I even got to the key." Curious you say, " for being the waitress all you got was a map?" Serenity responds, " That's all for now. Supposedly I will get more help at different points in the mansion. perhaps you were part of that help."

 

"well," you say " we should probably see what is beyond the door to the west.



Written by jnekomimi on 03 October 2010


The end (for now)

Please fill in the form.

Remember even though this is a transformation story
not every page has to have a transformation.

Please try hard to spell correctly.

If you don't there is a greater chance of it being rejected.

Gender:

Author name(or nickname):

Email:

What choice are you adding (This is what the link will say)

What title

What is being transformed
From:
To:

What text for the story

use <span class="male"> For the male version </span> (if you selected male above you don't need this)
use <span class="female"> For the female version </span> (if you selected female above you don't need this)
use <spanFullTF> around the tf <spanFullTF>
use <spanSumTF> to show a summury of the transformation for any one who has selected hide TF's <spanSumTF>
use <b> for bold </b>
use <u> for underline </u>
use <i> for italics </i>

What level of notification do you want

Adult Content:

Sexual Content:
Violence:
Nudity:
Swearing:
Delay for

Pages that are submited are licensed under a non-transferable , non-exclusive licence for this website only