In a room
The sign reads
"Welcome all new travellers.
To continue you must go through a series of doors.
After going through you will pick a costume. You will then become a half- human and half that creature.
After a week(100 mins a hour,20 hrs a day,10 days a week) has passed you may morph and get another costume. To start of with you will only be able to become 40% human to 60% human.
If you put on a costume you will then become that creature, be teleported to it's home town and have to wait a week before being able to morph.
After 50 costumes you may change into one of your other costumes and become 30% to 70% human. When changing costumes you must wait at least an hour before you can change costumes again.
100 different species/gender costumes allows you to gender-morph and become 20% to 80% human
200 different species costumes allows you to combine costumes and become 10% to 90% human
400 different species costumes allows you to return to your world with no more morphing
And 800 different species costumes makes a polymorph and allows you to morph outside of this world.
Also if you have a costume like a centaur then the human part will always be human and is counted towards the human percentage.
Any gender/species transformation magic of yours can only change your gender(if you have at least 100 costumes) and the animal part to a different animal.
When you change into a different costume (that you already have) you may teleport to that species home town but you will have the week penalty where you have no costume changes.
If you die while wearing a costume you will be reborn at the local inn (or appropriate location ). If you have more then 100 costumes you will lose the costume you had when you died and go to an appropriate place for your next costume.
If you fail to make it out in 100 years(100 weeks in a year) one of your possible forms will be chosen and you will be permanently stuck in that form(apart from magic) until you die. Also there will be no possibility of going back to your world.
Also, one final note: should you take a female form and become pregnant, you won't be able to change your gender until the child is born, though the other aspects of your form may change (the child will change to match.) That is all, and good luck!
You realise that you have to do what the sign said to do and go through the doors and grab a costume.
Alternatively you could use the key system to determine the room
Written by Catprog on 11 February 2004
Myth Land
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are two more doors however and both of them have a sign on them saying
Costume room for
Element: Land
Type: Myth
Gender: ????
So which door do you want
Written by Catprog on 26 February 2004
Male Myth Land
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are five costumes in this room, all of them male, all of them are mythical land creatures.
- Werewolf
- Yeti
- </span>
<span class="female"><li>Naga </span>
<span class="female"><li>Unicorn
Written by Catprog on 26 February 2004
Kitsune
You grab the Kitsune costume.
All of a sudden every other costume disappears.
As there is nothing else to do you put on the costume that you grabbed.
As you look at it you release it is a Kitsune.
The changes start almost immediately as a mirror appears for you to watch the transformation.
The tails suddenly gain more mass and you can feel them.
Your body then bonds to your fur and you can feel the air rushing through your fur.
You feel your mouth and nose stretch into your muzzle.
You go blind temporally as your eyes change.
Since the costume was male, you anticipate what comes next, but it's still a shock for you. There is a pulling sensation in your groin, and you look down just in time to watch the new organs form. As you are looking down, you notice your breast disappear. The final changes take place as your hips shrink and your smooth brown hair shortens and becomes reds.
The last are your ears moving up and become pointy like a fox's.
Finally, it's done, and you are a handsome kitsune.
Written by Catprog on 01 March 2004
Time for Math!
Your kitsune tails swish back and forth in an elegant dance, reminding you of Keaton from those Zelda games. You'd always liked Keaton...
This is serious, you realize. This is no joke; this is real. What had that sign said? That was probably important!
You are reminded of that movie Saw.
Huzzah for you; a copy of the sign is provided in the room and, you suspect, in most of the other ones. You take your trusty date planner from your pocket, and a pen. Fumbling with your foxy fingers, you copy down the important information from the sign.
Hmm... the time limit is 100 years. 100 weeks in a year, 10 days a week... you have 100,000 days to finish. If you wanted to rush through with this 800 costume thing (may as well go for the gold), you could do about 10 costumes a day. At ten days per week you could finish in 80 days, or 8 weeks.
Your sexy eyes blink. Hmm. That's not very long at all.
That leaves 9,992 weeks for other activities...such as visiting home worlds, for example.
Heck, you could visit the home world of every creature's form you assumed if you wanted. Still, that's eight years that you may not get back...
You find yourself in a quandary. You can now move on, piddle around until an hour's passed and keep on with the costume changing... but you'd be all alone and increasingly bored. Or you could visit the Kitsune home world and take the week penalty for the costume, which would keep you occupied but would take more time.
Choose!
Written by Mr.Peaches on 10 February 2006
Your Road Goes Ever On and On...
You're really not bored yet, and a week is a very long time, especially one... almost double the time than the one you're used to. You stride toward the room's exit, your kitsune claws clicking on the cold cobblestone floor. The earthy smell of cold clay and the scent of torch oil tickles your nostrils as you shove the exit door open. The room on the other side is really bright; your pupils narrow to catlike slits.
Schwoonk, click. The door shuts and locks. Like before, there's no handle.
Sunlight is blasting down from a skylight. The sky is blue with the cutest little clouds. The green smell of plants hangs in the air. To your right, a curving ramp leads up to a door painted with misty mountains and bonny lochs. To your left, a ramp leads down to a door nestled between Greek columns. The smell of the sea and olives emanates from this direction.<P/>So...will you take the high road or will you take the low road?
Written by Mr.Peaches on 10 February 2006
Loch the door when you
Feeling more at home with North European culture (and disregarding the fact that you are currently a creature from Eastern folklore) you walk slowly up the ramp and enter the door with the Scottish motif.
Moments later the sun shines ever stronger as you stumble out through a doorway set in a broken stone wall. Quickly putting some distance between yourself and the wall, you turn around to look at it.
You see an old castle ruin standing by a gloomy lake.
Looking around a bit you realize you have been here before. It is Uruqhart Castle - on the shore of Loch Ness. Well, guess that answers the question you haven't had time to ask yet, about what kind of mythological creatures are found in Scotland!
As soon as you finish the thought, there is a thunderous splash as a big (and I mean BIG) head pokes out of the water some distance from the shore. You kind of expected it, so you only jump a few feet back. The head turns to look around, then stops and stares right at you with what can only be described as a gleeful expression.
Nessie is happy to see a kitsune? Sure, that makes loads of sense. Not. More likely a player in this crazy game being happy to see another one...
Before you can finish the thought, Nessie turns its head slightly to point its snout at something lying on the beach. It looks like a pile of skin rather similar to what covers the apparition in front of you. Must be another Nessie costume. As you move to pick it up, the big head nods eagerly.
Hmm, something funny here. You are definitely still in the myth section, but Nessie is a water creature, not a land one. Maybe moving around changed some other variable as well? You remember that most people who talk about Nessie refer to it as "her", and it strikes you that you now have a unique opportunity to determine the truth once and for all.
Or... is there more to this? There are two Nessie costumes here, one being worn. Are they both female?
Both male? Or... something about the other creature's enthusiasm tells you this may be the right one... one of each?
Written by Won-Tolla on 01 July 2007