Transformation Mansion
There are many points in the mansion where you will change forms.
The more nights you spend in a form the more your behavior will reflect that form (also the longer you stay at a time the quicker your behaviour changes).
If you change forms your behavior will go to the current state of that form for you.
(e.g you are a tiger for 10 nights , become a dolphin for another 10 and become a tiger again. The tiger form behavior is still the same as is was when you become a dolphin)
You can only spend 30 consecutive nights or 90 total in a form before your behavior is totally that form's behavior.
Also after 300 nights in the mansion, you will become the form that you have spent the most of the last 300 days in (apart from the one you entered in) in its current state.
If any of the 3 previous situations (30 consecutive or 90 in one form or 300 nights total) occur you will then be teleported out of the mansion.
You may also leave at any time through any exit, except the one you entered in. You will leave the mansion in whatever your current state of mind and body
is.
If you leave the mansion by any means you may not come back for 5 years.
To start you off you will receive a transformation into a...
Written by Catprog on 04 July 2004
People always said you were cold blooded.
You feel an itching on the back of your hand and you go to scratch it. While you are scratching your hand it seems to be getting worse. You look down at your hand and see that you have scratched most of the skin off your hand.
You yell out in surprise. The itching intensifies as the skin starts to fall of by itself. All of a sudden you change from warm blooded mammal, to cold blooded reptile. You feel a tail pushing it's way out through your pants and suddenly the changes hit your hit and you fall to the ground, unconscious.
When you wake up you have found that you have turned into a...
Written by underdrag on 08 March 2006
Lizard
You suddenly feel warm, but dissmiss it as your overactive imagination playing tricks on you again (For some reason, it has done so ever since you entered the mansion) You try to get up but overbalance and fall on your face.
You push yourself up with your arms. Your weird scaly arms... "What the hell!!" You start to panic. "Okay, a few moments ago I was human, now I'm... I don't know what I am!"
You look over yourself: clawed hands, scaly skin, sharp teeth, eyes on the side of your head, and a long tail.
You try to calm yourself down, and think about this logically. Obviously what is happening is impossible, so it's unlikely that its real. "That's it! I'm hallucinating!" You yell.
You decide to pinch yourself to demonstrate your point. "Ow! Okay, it's real then."
You now choose to...
Written by underdrag on 25 June 2006
Embarking!
Off you go, galumphing along the cold floor, your lizardly senses confusing you thoroughly with every step. The voice has told you the rules, and you can't now remember anything it said; you've been turned into a bloody lizard.
This does not bode well.
But! You vaguely remember what the voice quoth about the amount of days spent in a body affecting your human psyche, so, you figure, while the human body's got it's ups and its downs, the human mind is the Lamborghini of the natural world, and you would be a grade A dum-dum if you let it slip away. So off you galumph, confusing yourself and wondering how lizards could have survived so long.
You come to an ornate door on the ground level and push it open. A lit-up sign in the middle of the room reads "Sample the fruits of changliness below. But remember: the transformation may not be what you expect!" Said banquet lies below, spread on a cloth on the ground, as if the mysterious and yet unknown creators of the mansion had anticipated your four-leggedness. You decide you might as well choose a favorite item and chow down.
At that moment, a group of three men and two women bust through the door of the mansion, holding firearms. One holds a large, unwieldy bag. Without a word, they charge up the stairs, the one in the lead saying "Remember, no TOUCHING, no TASTING, no TALKING to the mysterious voices!"
The banquet lies before, the stairs behind.
WHAT...
DO...
YOU...
DO?
Written by Mr.Peaches on 28 June 2006
One Man's Passion, One Lonely World
Well, that was curious.
Intrigued, you heave your long body up the staircase after the people who ran by. Light shines coldly from a large stained glass window as you reach the first landing and continue onward, tongue flicking restlessly.
At the top, the five humans are huddled around a large slip of paper.
A Coleman lantern blasts its pale light as they whisper and plot. You notice they're dressed all in black, but not in uniforms; it's like five different people looked through their closets and did the best they could. So too with their firearms; no military weapons are these, but commercially available arms--30.06's, other hunting rifles, a .45 caliber pistol.
"We'll go to the end of this hallway and enter this room," a leaderly man states, older but wiry and spry, "It's labeled here as the Hall of Hooves. Byron, when we get in, use your walking stick to hold open the door closest to our right. If it doesn't close, we won't be forced to choose. After we exit the Hall, we all continue *straight* down the next until we get to a large set of double doors, and a fork in the hall. We can then plot our next move. And--"
"Lance! Target!" A motherly woman points a finger at you as you crest the stairs. They all turn and stare at your lizardly form for a moment. Your tongue flicks out involuntarily and you hold it in shyly.
Lance, the elder man, looks at you with sympathy. "Can you understand us, friend?" he asks. You decide to tap your right fore-foot twice significantly, and they seem to understand.
"Should we take it with us?" asks the second woman, a young, homely, hardy thing.
Before Lance can answer, a hauntingly familiar voice fills the hallway.
"There are many points in the mansion where you will change forms..."
"RUN FOR IT!" the older man shouts. He tears the paper off the ground and the five humans sprint for their lives toward a door fifty feet away. Lance flings the door open.
"Byron, *now!*"
Byron, a young black-haired lad, disappears into the room, followed by the others.
"I'm sorry." Lance looks at you one last time as the door closes, and you are again alone.
Written by Mr.Peaches on 24 October 2006
People come and go so quickly here.
Wait a minute. They've got a map?
Okay. You still don't know what's going on here, or who those people are, but they seem to know what they're doing. More than you do, anyway. They've found a way to avoid the constant changing, they've come armed and mapped, and - if their plan is any good - they probably know a way to get out of this place unchanged.
Of course, now that you're a lizard, you'd rather have at least one change before you leave. You don't want to spend the rest of your life crawling on your stomach and eating bugs. Do lizards eat bugs? You decide not to think about that. One thing is clear: you want to go with the people. Whatever they're doing, it has to be better than bumbling around the mansion on your clueless own.
Unfortunately, there's still a door in the way. Who designed this place? They take away your hands, then expect you to open doorknobs! If you ever find the architect, you're going to have a long talk with him. Or her. Preferably as a Tyrannosaurus.
Complaining isn't getting you anywhere, though, and there's no telling how far the people have gotten by now. You heard their planned route through the mansion; unfortunately, you don't really remember anything past "closest door on the right." After that, you've lost them. You have to turn that knob.
Written by Chrysalis on 15 January 2009
I don't envy the next person who uses this door.
Quickly, you run through your options. Hands? Gone. Tail? Probably not - you look like the kind of lizard with a disposable tail, not a prehensile one. Tentacles? No, not on a lizard. It looks like it'll have to be your mouth.
You scrabble at the door with your front claws and manage, awkwardly, to pull yourself up onto it. You have to lean on your tail to keep from falling over. Your head is just high enough to reach the knob - it's a good thing you're a big lizard. You clamp your jaws around the knob, ignoring the nasty metallic taste, and twist. It's harder than it looks; you nearly sprain your neck before the knob clicks and the door swings open. You lose your balance and fall back to the floor, slipping off of the rather soggy doorknob. You scurry forward quickly before the door closes.
Written by Chrysalis on 15 January 2009
The Hall of Hooves
The Hall of Hooves turns out to be an accurate, if not terribly imaginative, name. It's a hall full of hooves. A set of them hangs on each of the many doors along the narrow corridor. You only spare a second for a quick glance; you don't have much time. The ones nearby are fairly obvious - four horse's hooves on the first door, some sort of deer's on the second, and so on. Farther down the hall, they get stranger. One of the doors has only two hooves on it, easily three times the size of the rest - a minotaur, perhaps? Across from it are four pearly white hooves that can only belong to a unicorn, and a door even farther away seems to have eight.
You don't stop to count. Following Lance's instructions, you turn to the first door on your right - the horse - and get ready to repeat your knob-biting trick.
It turns out not to be necessary. A stick is wedged into the door, lying on the floor and keeping it just a few inches away from closing. Better yet, you can hear human voices on the other side. You can just pull the door open and follow your ears.
Should you, though? Maybe you don't need the black-clad adventurers after all. You hadn't even considered trying to cheat the mansion. Now that you know it's possible, you could probably come up with some ideas of your own. You've even got a handy stick to start with. You're sick of being a lizard, too, and some of the doors in the hall look intriguing. If the two-hoofed one is a minotaur, you could get your hands back. The unicorn looks good, too - it couldn't hurt to have some magic on your side.
It's a hard choice: stay a lizard in the hopes of acquiring guides, or set off on your own as something better?
Written by Chrysalis on 15 January 2009
As easy as falling down the stairs
You decide to go through the door on the right. You're sick of being a lizard, but it'll be worth it if you can catch up to the Men and Women in Black. Blundering around in here makes you feel like a bull in a china shop. Keep it up long enough, and you might actually become one. You need people who know what they're doing.
The door is easy enough to pull open, and you're glad to skip the knob-chewing routine this time. You take care not to knock the stick out of place; you don't want the door closing any time soon. The way this mansion behaves, you wouldn't be surprised if it turned the five people into horses retroactively.
You step through the door and nearly fall down the stairs on the other side. They lead straight up to the door - no landing, no handy little signs saying "watch your step," just stairs. You add that to your list of complaints to the architect. How is someone who's just been turned into a horse supposed to navigate a staircase? Does the door lead somewhere different for horses?
Apparently, not everyone was as lucky as you. The people you're following are at the bottom of the stairs, gathered around Byron, who is lying on the ground and moaning. The younger woman stands up as you come in.
"It's sprained, at least," she says grimly. "Possibly broken. I don't know. Either way, he won't be walking anywhere for a while."
There is a short chorus of swearing from the rest of the group.
"Well, we can't leave him here..." the motherly woman begins.
Byron interrupts her, glaring at Lance. "Why weren't the stairs on your stupid map?"
"They are on the map" - Lance holds up a large sheet of paper to prove it - "but I wasn't about to stop and check it while the Voice from the Ceiling turned me into another lizard! Why didn't you look where you were going?"
"You said run! I ran! I assumed that if there was anything life-threatening on the way, you'd tell us!"
"Life-threatening? It's a staircase!"
A close inspection of the stairs leads you to one conclusion: stairs were not designed for lizards. Each step is as tall as one of your legs. Unless you're an unusually acrobatic lizard, it looks like you might have to roll to the bottom.
You eventually manage a sort of awkward, bumpy slither that brings you down the stairs with relatively few bruises. You land with a scaly thump at the bottom. When you look up, all five humans are staring at you; your stunning display of style and grace seems to have gotten their attention.
That's what you think, at least, until the stick lands next to you with a crash. The silence that follows is broken only by a soft click as the door closes.
If you're going to stay a lizard, you've got to keep better track of what your tail's doing.
Written by Chrysalis on 15 January 2009
The end (for now)