Reality Hopping
In this story you can hop between realities following these rules:
No more then
- 1 a Day
- 6 a Week
- 20 every 4 weeks
- 50 every 12 weeks
- 180 every 48 weeks
These measurements are based on your home reality.
Your home reality is the one where you start your journey from.
When you hop to another reality you switch your mind with anybody who is there already.
If you hop to a different reality then your home reality from another reality then:
Reality 3 contains you.
Reality 2 contains the person from reality 3
Your home reality contains the person from reality 2
If someone dies then the person whose reality he/she home reality changes to that of the person who died. (Using the example above , if the person in your home reality dies your home reality becomes reality 2. If the person in reality 2 dies then the home reality of the person from reality 2 becomes
3.)
Written by Catprog on 22 August 2004
Alterntive Scenarios from Other Stories
This is for characters from the other stories in other scenarios.
Written by catprog on 21 February 2016
Yourself
Yourself in an another setting.
Written by - on 13 September 2023
World of Change
An exciting new theme park called “World of Change” has opened near you, promising a “life-changing experience”. Initial reviews have been through the roof... and best of all, admission is super-cheap! You decide to go there and see what all the fuss is about. You arrive at the park close to its opening, planning to spend a full day there if possible. Crowds of people fill the entrance and mill about, but the sheer size of the place gives plenty of room to move about and explore. There are 4 lands to explore: Pharaoh Land, an egypt-inspired area with a massive walk-through pyramid-themed funhouse; Mystic Waters, an ocean-themed waterpark; Hidden Mountain, a Japanese-inspired fantasy village at the base of a Fuji-like mountain; and lastly, the Jungle Gym, a massive playground and maze overgrown with tall trees and vines.
Where do you want to go first?
Written by CoggerD on 02 October 2023
Hidden Mountain
Upon passing through a Torii gate-like wooden arch, the park suddenly gives way to a medieval Japanese village, with the namesake mountain looming over it, covered in deep forests and capped with a Shinto-esque shrine. The smells of traditional Japanese cooking fill the air, making your mouth water. there is a ruined palace-like building with a sign displaying an Oni-like creature and bearing the words “Ogre's Keep”--obviously some sort of dark ride—and, at the very base of the mountain, a path upwards flanked by two nine-tailed fox statues. Where do you go?
Written by CoggerD on 22 October 2023
The mountain path
As much as you like dark rides, you think you'd rather just explore for a bit more, and the mountain path seems like a perfect way to do it. The twin fox statues seem charming in a way, and the path looks quite well-kept, with gravel made of smooth pebbles and the occasional small flight of stairs constructed out of larger, yet equally-smooth and carefully-lain stone, all winding slowly and gradually up the mountainside and through thick forests. This ought to be an easy path to follow, you think, and the view at the top from the shrine ought to be spectacular to say the least.
As you begin to tread up the path, you see a wooden sign that says:
Do not wander off
Do not stray from the path
Or do—and find out
The fact that the sign was written in haiku—and the ominous-yet-playful tone of the last line—makes you chuckle slightly; though you have little to no intention of disobeying, you decide that the management weren't being completely serious with the message and simply added it for atmosphere. For the moment, however, you choose to heed the warning and play along. After a bit of walking, you see a small dirt path leading off to the side and into the forest; the main path remains much the same and leads further upwards. Which path do you choose?
Written by CoggerD on 24 October 2023
Explore the side path
You're genuinely curious about where the dirt path might possibly lead, and figure that it's obvious enough that it wouldn't count as “straying”. After all, they wouldn't put it there if they didn't intend for it to be used. Besides, if it turned out to be an employees-only area, you could always turn back and keep going up the main road. Without hesitation, you turn onto the dirt path through the forest, whistling as you go.
Unfortunately, the path gradually starts to become overgrown with foliage; you turn around, only to find the dirt path gone! Feeling lost, you look around for some form of landmark; you don't see anything, but you hear eerie whispered voices coming from the depths of the forest, giggling childishly and telling you they'll help you out if you follow them. What do you do?
Written by CoggerD on 26 October 2023