You are standing by a tree
There are 3 paths.
One appears to go to a jungle,
one appears to go to a cave,
one appears to go to a beach,
you could try and climb the tree,
there is a nearby shop you could go in,
or you could do something else.
So what's its going to be?
Written by catprog on 01 April 2003
You sit under the tree
You sit under the tree.
Suddenly...
Written by catprog on 21 May 2003
See? Keep moving or you get tranked. That's how the game is played.
Your relaxing moment under the tree is rudely interrupted by an abrupt transformation. You are hit by a tranquilizer dart, which turns you into a person with a tranquilizer dart stuck in their neck. It's an easy change. Of course, your train of thought gets about as far as "Oh good heavens, a dart of some kind. I'd betteeerrgmphqq," at which point the dart takes effect, and you slump under the tree like a drugged-up rag doll. A half-hearted twitch is all the moving you do for quite some time. Eventually, you wake up. When you do, you are...
Written by Zodiac on 27 January 2007
The Institute
Whatever was in the tranquilizer, it's not very eager to wear off. In the vague fog between awake and asleep, you learn that you are in a sitting position, in a mildly comfortable chair, and there is a nice-sounding voice welcoming you to the Transformational Institute.
Your mind clears. You are in what appears to be some sort of lobbey. The walls are covered with mirror tiles (probably one-way mirrors hiding cameras, you note), as are the ceiling and floor. There is also a plain white desk, with an attractive woman in a labcoat sitting behind it.
On the wall behind her you see an elevator, and a frightening-looking black double door marked "Main Lab." On the wall to your right, there is a far friendlier door with a smiley face on it and a large orange "Welcome" painted on it. The woman in the labcoat smiles at you.
"Just pick a door and you'll be on your way."
So, which door do you pick?
Written by Zodiac on 27 January 2007
The Main Lab
Feeling brave, you pass through the imposing double doors and find yourself in a seemingly endless hallway. On either side are doors. The door behind you is locked, so your only option is to pick a new door. Where do you go from here?
Written by Zodiac on 28 February 2007
Supersoldiers!
You enter the Supersoldier Lab and find yourself in an enormous hallway lined floor to ceiling with glowing blue cylinders. The glow doesn't provide much light, but you can make out vaguely humanoid forms but they don't look at all humans.
They're more like...monsters. At the end of the hallway you can see another door. You consider going through, but you want to find out what's in those capsules first. Should you go through the other door, or keep poking around here?
Written by Zodiac on 09 April 2007
The capsules
You decide to look at the strange cylinders. You choose one, and get close enough to see inside it. What you find horrifies you. Inside, you find...
Written by Zodiac on 09 April 2007
The original
You peer into the captule.
inside, floating in strange coloured fluids is a bald human... you can't make out the gender, clawing desperately at the glass, trying to gain your attention.
You gasp, trying to think what to do.
Written by on 23 February 2009
The Controls
You look at the capsule, trying to find a button marked "open," or something of the sort. Apparently, it's not that easy. The capsule is a blank tube with a metal base. A few screens on the base show colored lines - you recognize the heartbeat monitor, which is going at two or three times the normal speed, but the rest are a mystery. Above them is the number 147. There's no sign of buttons, switches, or anything else pushable.
The person in the tube, having gotten your attention, seems to be trying to break the glass. The wrinkled fists make dull thumping noises and nothing else. The surface of the capsule seems to be about two inches thick.
This time, you notice the oxygen mask strapped to the hairless face. The person isn't in danger of drowning, but that fact doesn't seem to be particularly comforting.
"Stay here!" you yell, rather unnecessarily. "I'll try to get you out!"
You don't wait to see if your words get through. If the controls aren't on the capsules, they must be somewhere else. You look around the dark room for anything resembling a control panel.
There it is. A few capsules away is a simple screen-and-keyboard arrangement sticking up from the floor. You run over to it, stare at the unfamiliar buttons, and eventually press the one labeled "MAIN DATABASE."
A list comes onto the screen, numbers followed by strings of meaningless letters. You scroll down to the number 147. Like the others, it's followed by a string of abbreviations - "F Rep ML Plt v3 2315" - and yesterday's date.
Conveniently, there is a button marked "OPEN" at the top of the keyboard.
Written by Chrysalis on 24 February 2009