In a room
The sign reads
"Welcome all new travellers.
To continue you must go through a series of doors.
After going through you will pick a costume. You will then become a half- human and half that creature.
After a week(100 mins a hour,20 hrs a day,10 days a week) has passed you may morph and get another costume. To start of with you will only be able to become 40% human to 60% human.
If you put on a costume you will then become that creature, be teleported to it's home town and have to wait a week before being able to morph.
After 50 costumes you may change into one of your other costumes and become 30% to 70% human. When changing costumes you must wait at least an hour before you can change costumes again.
100 different species/gender costumes allows you to gender-morph and become 20% to 80% human
200 different species costumes allows you to combine costumes and become 10% to 90% human
400 different species costumes allows you to return to your world with no more morphing
And 800 different species costumes makes a polymorph and allows you to morph outside of this world.
Also if you have a costume like a centaur then the human part will always be human and is counted towards the human percentage.
Any gender/species transformation magic of yours can only change your gender(if you have at least 100 costumes) and the animal part to a different animal.
When you change into a different costume (that you already have) you may teleport to that species home town but you will have the week penalty where you have no costume changes.
If you die while wearing a costume you will be reborn at the local inn (or appropriate location ). If you have more then 100 costumes you will lose the costume you had when you died and go to an appropriate place for your next costume.
If you fail to make it out in 100 years(100 weeks in a year) one of your possible forms will be chosen and you will be permanently stuck in that form(apart from magic) until you die. Also there will be no possibility of going back to your world.
Also, one final note: should you take a female form and become pregnant, you won't be able to change your gender until the child is born, though the other aspects of your form may change (the child will change to match.) That is all, and good luck!
You realise that you have to do what the sign said to do and go through the doors and grab a costume.
Alternatively you could use the key system to determine the room
Written by Catprog on 11 February 2004
Myth Land
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are two more doors however and both of them have a sign on them saying
Costume room for
Element: Land
Type: Myth
Gender: ????
So which door do you want
Written by Catprog on 26 February 2004
Female Myth Land
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.<P/>There are five costumes in this room, all of them female, all of them are mythological land creatures.
- Snake <span class="female"><li>Wolf
- </span><span class="male"><li>Lion </span>
Written by Catprog on 26 February 2004
Kitsune
You grab a costume.
You realise your hand is in the paw of the kitsune costume.
You pick the costume up with your other hand only realise your hand in the other hand-paw.
You try and shake off the costume but this does nothing and the costume is now up to your elbows.
You try again and once again this does nothing. Now the costume is up to your shoulders.
You put the costume on fully. You feel your bottom stretch out into the tails of the costume. Your mouth and nose stretch out into a muzzle.
The transformation is now finished and you watch as the room fades leaving you in a forest.
Written by haladur on 02 January 2008
Abandoned Room
You awaken in a dusty room, staring blankly at a tattered and paint splattered ceiling. A fan hangs from the aching panels and slowly turns. There is no power, the fan turns by way of the wind. As you stand, your two silver tipped tails swirl about in conjunction to keep your slim frame balanced. You sway forward but catch yourself on the brown stucco wall. As your paw comes down on the broken wall the plaster beneath gives way and you fall through the wall. The outside light shines down on you with the wind whipping about your whiskers and ears. A whole street of decrepit houses lay before you. Everything seems horribly desolate and deserted. Broken columns, overturned cobblestone, broken wood and frayed fabric hangs about in drab fashion about your entire surroundings. You stand once more, supporting yourself on a far more sturdy section of the wall than that which had just given way.
You look up to notice an odd sight. Overlooking the desolate urban landscape is a greenish sky and three suns. The wind whips throughout the hollow grey building. A few rusted cans and bushels of litter line the street. As you step out into the street a bird_or what seems to be a bird swoops low and clips your back. As you duck and cover your ears the winged thing speeds off screeching at the sky. This new mysterious place seems abandoned, possibly for a long time now. You catch a glimpse of a corpse laying in an open doorway across the street; another fox, from the look of it. You look away, trying to keep your composure as fear begins to settle in the pit of your stomach.
Written by Lokor and Kire Kitsune on 05 November 2013
Sneaking
With no way to be sure what is around the corner you creep low and stalk throughout silently. A can shakes as a ratlike feral shoots out and into the gloom-ridden shadows of another building off in the distance. The smokey dust of the beaten street whips in and out of the buildings, obscuring you sense of smell for the time being. Proceeding further into the city, you stick close to the buildings as you near the street's intersection. A low rumbling sound approaches your position from up the street and around the corner. Dashing into the building, you take cover beneath the shroud of it's shadow. As the sound comes closer it gets terrifyingly loud and in response your ears lay back to block it out. Just when you think you'll need to cover them with your paws, the sound stops and the place becomes quiet enough to hear a pin drop. An eerie feeling befalls you and the cold wind eats at you while your mind tries to fathom what could be outside. The fear races in and throughout your form, consuming you. A few voices shatter the quiet and call out from where the sound had stopped. Standing with your back to the wall and just inside the doorway of a building, you haven't managed to see what's happened as of yet. The voices move off a ways and you peek your maw out to catch a look at what's going on.
Written by Lokor and Kire Kitsune on 06 November 2013
Wolves
A huge vehicle is stopped right in front of your building. A single wolf, a bit taller than you, stands atop the gray APC. It's large guns on the sides make it a truly opposing site at seven feet tall. With trepidation you yearn to talk to the wolf but he appears dressed in military garb and has a look about him that is not indicative of regular military, if military at all. Even if he were military, he gives you the impression of danger. He holds a swagger that screams self proclaimed bad ass and keeps a paw-pad firm about the trigger of his odd gun. You decide to wait and see what happens, holding out hope that these people can help you. Your hopes are completely dashed and your fears realized, however, when the other voices return. You can now see that they belong to two more wolves and a female feline. The feline appears to be carrying the fox corpse on her arm as the other two follow behind her. The two wolves behind her make play at defiling the corpse as they walk.
Written by Lokor and Kire Kitsune on 07 November 2013
Fox elder
"Got another one of these lousy wretches hiding in the buildings. He must have died hiding from us. The poor sob was clutching a wretch charm." The feline says to the wolf on top of the APC. They all laugh as she throws the body against the side of the APC and tosses the charm up to the wolf. From your estimates it seems the one on the vehicle is in charge. The three on the ground are now rending the corpse limb from limb, making fun at it in the most grotesque manner imaginable.
Just as you're about to scream a paw comes to your muzzle from behind, silences you, and drags you into the embrace of a a taller old fox. He peaks down at your from above and whispers, "Hush child. Come this way and stay quiet." The complete sincerity and kindhearted tone of the older vulpine lends you to trust him, if only in part by instinct. The elderly fox guides you to the rear entrance of the building and sits you down, sniffing and looking you all over in an animalistic manner.
Written by Lokor and Kire Kitsune on 08 November 2013
Underground
"You don't seem to be injured, are you alright Kee?" He asks.
What is Kee? You wonder to yourself. After a moment of you not responding to him he comes again with the same question, "Are you alright Kee?"
Forced now, you ask, "What is Kee?"
He steps back for a moment, apparently horrified and confused.
"Kee, the sacred word of fox. Have you not heard the ancient language spoken before?"
No... What is the ancient language? Who are you and where and am I?"
You ask; very just questions for someone in your situation. The old vulpine waits for a moment before taking you by the paw and dragging you out the back entrance and through the decrepit old buildings. Each of his steps are incredibly graceful for someone who seems so old. You are led through the rubble and debris to a small tunnel underneath a large concrete slab. He continues onward with you in tow. The two of you move quickly and quietly down the passage. The tunnel appears to be a den and as you move farther down, the light fades from behind you. Just as the light from the suns has nearly faded, there comes another light from ahead of you, this one far softer than the harsh green sunlight above ground. The tunnel opens into a large spacious room carved out of the dirt and bedrock. The cavernous room is dimly lit by lanterns suspended from the large rock pillars holding the ceiling up. Shadows creep around you and the light as several Vulpine figures appear out of the darkness. They are carrying rifle-like weapons and many are either very young or old, many with scars and patches of fur missing. They were obviously in their fair share of combat. The old Vulpine moves toward the group that has appeared before you both and begins talking to them in an unfamiliar language. You cannot hear them clearly nor can you understand a single word that's spoken. As the conversation continues it's tone shifts to that of an argument.
Written by Lokor and Kire Kitsune on 09 November 2013
Escape
Several glances are tossed your way by the group before their gaze is redirected to the older Vulpine, who is now raising his voice and becoming clearly feral in his argument. It is painfully obvious at this point that the group does not care for your presence. You can sense their hostility and uncertainty. Every one of them tighten their grip on their weapons and some tap a footpaw anxiously on the ground. In a moment you make your decision; escape. A quick dash to the side leaves nothing but a shadow of you on the wall by which you had just stood. A shot rings out and a small pain creeps into the edge of your arm as fur flies from your bicep. The hit causes you to tumble for a moment. Touching down you roll and collect yourself into a sprint toward the tunnel entrance. The older Vulpine stands in front of the group and stops them from firing but your senses and instincts deny you the opportunity to turn about. You sprint up and into the green light once more, ducking between rubble and debris. A crashing sound from your left flank catches you off guard and you miss your step. The rocks under you do you no favors and your fur and skin is torn. Your legs and sides are bleeding with several deep gashes but you can only stand to confront the sound that had broadsided you.
As you look up the only thing you can see is the large steel panel of the APC from earlier and as each rivet, gear, piston, and wheel grinds closer you take off again. Your side keeps you from running properly and as you limp around corners the vehicle is right on your tails. Mere feet remain between you and the beast when you duck into a large thick walled building. You're more than sure that they cannot break through the wall. Just as you turn to look back toward the entrance, you're greeted by the APC crashing straight through the doorway with almost no effort. You have nowhere to go. The walls in the building are made like a maze; a prison. Almost every doorway is blocked by collapsed boards and the trash on the floor makes hobbling throughout the building even more intensely painful. Your breath has left you by now and each step keeps it from you while your pursuers follow closely enough to nearly taste your flesh.
Written by Lokor and Kire Kitsune on 10 November 2013
Climb
A final turn down a hallway and through an unblocked doorway lands you in a room with no other exit and a collapsed wall leading to the second floor. You try again and again to grab at the ledge on the top of wall to gain elevation. The APC is finally bogged down by the debris but the furs are still behind you. Unable to get away and given no choice but to fight you turn toward the doorway, ready to pounce as soon as they step through. With your heart racing you draw your claws. As soon as they draw near, however, the instability caused by feline steps through. Her body disappears before you and the cloud of dust kicked up by the collapse blinds you for a moment. Her gun is tossed forward in commotion, landing at your feet. You're dead tired from the chase and the loss of blood has you uneasy. The ground seems to shake as your footing eludes you. You decide to sit, presumably before you fall. The trash shifts under you and your sitting becomes laying, which soon becomes sleeping as you pass out from exhaustion.
You don't wake until the suns have already set, leaving you in the somewhat dark night of two full moons. The greenish glow on the faces of the moons is reflected on the broken concrete and scattered leavings around you in the small room you sit in. The roof of the building is missing and the moons are plainly visible through the large second story gap. Tinges of immediate pain cover you like a dark shroud as you attempt to stand. Though you are in great pain you are thankful for your body healing the open wounds. You've stopped bleeding but you're still far beyond tender.
Written by Lokor and Kire Kitsune on 11 November 2013
Return to the cave
The boards knocked loose by the collapse make for an excellent ladder but you are unsure if you can climb them with such severe injuries. Steeling your nerve, you persist. Several failed attempts and an hour's worth of exhausting work finally produces your escape. The last handhold atop the ledge feels like a slice of heaven as you climb the last foot upward and swing your paws up and over. Lying on your back staring at the moons you realize that you're going to need help here in this world, regardless of their willingness.
You venture through the filth ridden mess of a structure and backtrack to the entrance of the cave. The soldiers from the APC have left in the belief of your death during the collapse that killed their comrade. Following the tunnel back down once more you find that the large room is vacant. The dimly lit lanterns and vulpine inhabitants have vanished. Perhaps gone to escape the APC crew? You think. Wandering throughout the system of tunnels you see the belongings of several families but not a soul in sight.
A rifle butt lands squarely on your maw, knocking snot and mucus the from back of your mouth and your body to the flat of the floor. The swift motion leaves you breathless, blind and grasping at your face in self defense while the tears and blood flow. Scurrying along the ground, you try to get away from what you cannot see. The edge of the wall stops you cold and sends a shiver down your spine as realize there is no escape this time. Just as you're about to lose any remaining bladder control, a paw is outstretched, taking yours. It does not jerk or thrust you about but lifts you gently and as your hearing returns you can hear another female voice trying to calm you.
Written by Lokor and Kire Kitsune on 12 November 2013