In a room
The sign reads
"Welcome all new travellers.
To continue you must go through a series of doors.
After going through you will pick a costume. You will then become a half- human and half that creature.
After a week(100 mins a hour,20 hrs a day,10 days a week) has passed you may morph and get another costume. To start of with you will only be able to become 40% human to 60% human.
If you put on a costume you will then become that creature, be teleported to it's home town and have to wait a week before being able to morph.
After 50 costumes you may change into one of your other costumes and become 30% to 70% human. When changing costumes you must wait at least an hour before you can change costumes again.
100 different species/gender costumes allows you to gender-morph and become 20% to 80% human
200 different species costumes allows you to combine costumes and become 10% to 90% human
400 different species costumes allows you to return to your world with no more morphing
And 800 different species costumes makes a polymorph and allows you to morph outside of this world.
Also if you have a costume like a centaur then the human part will always be human and is counted towards the human percentage.
Any gender/species transformation magic of yours can only change your gender(if you have at least 100 costumes) and the animal part to a different animal.
When you change into a different costume (that you already have) you may teleport to that species home town but you will have the week penalty where you have no costume changes.
If you die while wearing a costume you will be reborn at the local inn (or appropriate location ). If you have more then 100 costumes you will lose the costume you had when you died and go to an appropriate place for your next costume.
If you fail to make it out in 100 years(100 weeks in a year) one of your possible forms will be chosen and you will be permanently stuck in that form(apart from magic) until you die. Also there will be no possibility of going back to your world.
Also, one final note: should you take a female form and become pregnant, you won't be able to change your gender until the child is born, though the other aspects of your form may change (the child will change to match.) That is all, and good luck!
You realise that you have to do what the sign said to do and go through the doors and grab a costume.
Alternatively you could use the key system to determine the room
Written by Catprog on 11 February 2004
Air Creatures
You find yourself in what appears to be a glass room suspended high in the sky.
The stairs are blocked by a force field.
You realise you have to go through one of the three sky blue doors numbed 1,2 & 3.
What door do you want?
Written by Catprog on 11 February 2004
Myth Air
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are two more doors however and both of them have a sign on them saying
Costume room for
Element: Air
Type: Myth
Gender: ????
So which door do you want
Written by Catprog on 26 February 2004
Male Myth Air
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are five costumes in this room, all of them male, all of them are myth air creatures.
- Gargoyle
- Griffen
Written by Catprog on 26 February 2004
Griffon
You stand before a large wardrobe filled to the brim with strange and unique costumes of creatures and animals. Among the many outfits you find one in particular which catches the eye and imagination. It happens to be a gryphon and by the looks of it, a male gryphon. But you feel adventurous tonight so it incites your mind. You simply must try it on. As you open the zipper in the back, the suit opens like a shell. Wonder and excitement fill you as the fabric tightens to your skin. The now becomes you; transformed by it; morphed into a magnificent gryphon, standing tall over everything. Though you've been forced to all fours by the suit, your body grows with it and you tower over even your human form. At six foot five you stand proudly with several shades of orange and crimson coating your feathers and fur. You now have talons instead of toes, paws instead of legs and arms, fur and feathers rather than smooth skin, and wings and tail which were not there before. With your transformation complete, you stand for a moment, wrapping your mind around what has just occurred. A voice can be heard coming from the wardrobe, just a slight whisper, "For 14 days you must become that which you've chosen." You feel a great push against your back and legs as you're inched closer to the wardrobe. White light envelops you and surrounds you, blinding you as you travel from this world to another.
Shockingly bright, white light now greets you to a midday. Birds chirp and forest sounds surround you in epic wonder. As you take your first steps you realize that the world to which you've been transported isn't the only new thing; you're walking on all fours; all four paws that is. You've also grown wings and male mane, accompanied by other male features. You ARE a male gryphon, a magnificent male gryphon, bristling with rending talons and a strong beak. The sun is reflected in your beautiful crimson coat. Your red sheen shines out brightly amongst the barren, desolate pillar as you find yourself in this new world.
Written by Lokor and Kire Kitsune on 16 January 2013
At the bottom
Peeking over the edge, you can see nothing but forest and scarce spots of water for miles out. The forest is alive with noises and movement. The hustle and bustle of this world's wildlife seems unimpeded by your arrival. Instead, it moves on and does as it should, as it must, and as it is, as must you. As you move closer to the edge, however, you lean a bit too far and topple forward down the edge of the steep pillar. The fall is cut short and you land in a trail cut away but water which carries you against your struggles toward a massive pool of water at the bottom. The scenery whizzes by you as you descend. Large mammals and small rodents, the likes of which you've never witnessed before, scurry and scamper from the edges of the pool as you crash into it. Deeply plunged into the shimmering water, you react violently as your instincts take over. Bone bends, flesh and fur too; muscles meld them to the task of swimming. Adrenaline now takes over and consumes your body; within the blink of an eye you've made it to shore. It takes a few moments for the adrenaline to run it's course and for calm to return.
Written by Lokor and Kire Kitsune on 23 January 2013
Feeding
Unfamiliar trees and odd sounds unnerve you, yet beckon you onward into the unknown before you. Driven by your veracious hunger, you venture onward and into the forest. The thickness of your paws and the instinct to hunt allow you to traverse the rough ground with utter ease. With ears keenly sensing about you in every direction and your movements swift but smooth, you hunt. A small animal crosses your path and you strike out at it swiftly. The initial strike falls short and the creature gets a lead away from you. It's smaller size does not lend it the speed to keep you away though and your second strike rings out clear as day. Now, with your meal in maw you return to your pillar. Setting down at the base of the monolythe structure, you devour your prey as the sun begins to set on your day and it comes to a close. You lay peacefully on your side at the base of the pillar with a full belly. Sleep takes you until the next morn.
Written by Lokor and Kire Kitsune on 31 January 2013
In the morning and a choice
Your second day comes with the morning shining down upon you and the rest of last night's meal being gone over by a scavenger bird. Without much effort you swat at the bird and knock it down for your second meal. Having had breakfast you are now faced with a truly difficult choice. Being that you're here, presumably for 14 days, you must decide if you are going to stay put at the pillar or if you're going to try and venture out into this new fantastic world. Which will you choose?
Written by Lokor and Kire Kitsune on 20 February 2013
Staying put
You've decide that staying put is the safest option for now and with plenty of food, your next objective is to find a source of water. Thinking back to when you fell down the pillar you remember the large pool of water at the bottom that you fell into. Securing the pool and the pillar become your first priorities. You'll need somewhere to sleep though and there isn't anywhere nearby that will suffice. Most of the day is spent picking a location to set up a small hut and getting it constructed. The construction proves difficult with your new physiology. A simple set of large leaves found about the forest floor and a vine or two are all you need in order to build the makeshift rain shelter. It takes several hours but you manage to make a rough shanty of sorts. After a long day you decide to sleep early. Sleep comes quickly and your second day ends quietly.
Written by Lokor and Kire Kitsune on 24 February 2013
The next day
A small beam of light creeps through the holes in your shelter and wake you to another beautiful day. You stand and stretch, then head out for a hunt. Your insticts prevail and you drag back a large kill in your maw. With a successful morning hunt you sit in your shelter eating your kill and savoring your successes thus far. The day progresses smoothly and leisurely as you relax and take in the natural beauty of the surroundings. As the day finally begins to close, the wonderful sunset lights up the sky in shades of red and orange just as you lay down for the evening. Eventually you pass out calmly under the fading light and luscious sounds of the forest. You're sleep is interrupted several times by the beginnings of a storm however.
Written by Lokor and Kire Kitsune on 01 March 2013
Storm
Last night's rain begins to drip through the open cracks in your shelter. The roof creaks under the strong winds and the driving rain; the sound deafening. The lashed vines fly loose at an instant and the shelter flies apart as you gain your footing. Struggling against your own exhaustion and the inclement weather, you search for new shelter. The sounds of the forest are all but gone, now replaced by the howl of the fierce storm. A small cave at the base of the pillar is your only respite for the moment and even that is barely adequate. When the rain finally begins to let up, you begin again on building your shelter. It takes hours to get everything back the way it was and some of the vines you are forced to go well out of your way to find. The rain returns once more, shortly after your shelter is done, but you have no energy to look for a meal. Tired and hungry, you have nothing left to keep you awake and you pass out early again; your fourth day comes to a close.
Written by Lokor and Kire Kitsune on 03 March 2013
Next day
Morning comes less eventfully today as you wake easily. The shelter has withstood the test of the night's storms and appears to be holding up against today's torment as well. The rain still falls and most of the creatures are no where to be seen. With most of the creatures in hiding and rain deafening most of the insects, it's a very droll day. Hunger comes over you now as you're realizing that you've not eaten in over a day. You venture out to find food but cannot catch even the smallest thing in the rain. Frustrated and tired, you resort to foraging for fruits or berries. You're in luck as you only look for a short time before finding some fruit. After bringing it back to the shelter you eat your fill and save the rest for the next day. With nothing else to do and the sun setting uneasily for the second time, you hunker down to sleep again. The storms once more sing you to sleep in a most foreboding manner.
Written by Lokor and Kire Kitsun on 05 March 2013
The Sixth day
he sixth day comes far too quickly for you as you awaken violently to loud thunder and lightning cracking the sky along with nearby trees. Lightning lights up the night all throughout the forest, turning it to day for a short while before leaving you blind once more in the dark. The wind whips all about you as the shelter wanes in it's wake. The water is finally beginning to rise as the rain drives harder than you've ever seen it. With the ground saturated from all the rain the water has no where to go and continues to rise. You are forced to abandon your fledgeling shelter. Wind pounds at you forcing your wings closed and makes it so you cannot fly. Forced to higher ground by the raising water level, the pillar is your only sanctuary. Struggling through the water and making it to the top of the pillar you wait out the storm. S
Written by Lokor and Kire Kitsune on 07 March 2013
The storm
o close to te sky you must hunker down and lay beneath your wings to protect against the wind rain and lightning. Hours pass and the night turns to day and the day turns, again, to night. Deep hunger overwhelms you and consumes you as you struggle against the weather and fight to keep yourself together.
Sometime very early in the seventh day's morning, before sunrise, the rain finally ceases. The clouds break within hours and the world's star returns to it's place in the sky. The return of the light brings with it the creatures and sounds of the forest. Your hunger is now terrible and deep, a ravaging feeling from within you.
Written by Lokor and Kire Kitsune on 09 March 2013
Meals with wings
A small bird makes the mistake of catching your eye and you dart from your position sitting atop the pillar. Easily caught, it dies in your grasp by the time you hit the water below. Splash down causes you to lose the bird for a moment, though with quick search you regain your meal. Finally able to slake your apettite, the only thing left to do is relax and wait for the waters to recede. The rest of the long and comfortable day is your's to spend; laying on the rocky outcropping and catching small creatures of flight. As dusk approaches you sigh to yourself happily; another wonderful day has passed.
Written by Lokor and Kire Kitsune on 11 March 2013
Big Prey
Over the next few days the water recedes further and further until, on the 10th day, it is low enough to hunt on the ground once more. Game is rare however, and your many tries fail. You're hunting does finally pay off, with a mammoth sized mammal which doesn't see you coming. You crouch, lunge, and hit your target dead on with deadly precision. Each talon digs deep into the animal but the beast does not fall. You're locked onto the beast's back; dug in talon deep. The large animal tries to shake you again and again. A final shake sends you flying into a nearby tree and knocking you senseless for a few seconds. The forest lends you a hand as the leaves break your fall.
Written by Lokor and Kire Kitsune on 13 March 2013
A Friend?
A red flash from the corner of your eye catches your attention. A heavy thump to the beast's side leaves it hurling to the ground in an instant. Struggling to regain it's balance, it falls fall fast and hard. A large red gryphon-much like yourself-stands over the kill glaring at you. Your slightest movement is mirrored by the massive creature, as you stand it raises up and comes down in front of you, challenging you for your meal.
Written by Lokor and Kire Kitsune on 18 March 2013
Third Party Attack
Coming up, you're brought muzzle to muzzle with it;both of you staring intently. Neither of you move for minutes, the time grinds on as neither of you are willing to compromise. Finally a crash behind the other Gryphon breaks the stare and you lung backwards, wings outstretched to escape. You only get several feet before a large feline pounces upon you, dragging you to the ground once more. Another flash of red comes into veiw and your fur feels wet as you close your eyes.
Written by Lokor and Kire Kitsune on 20 March 2013
Friend.
When you open them the feline is slumped over on you with glassed over eyes and a red line under it's neck. The other Gryphon stands over you nudging the large cat off of you. After the cat is removed from the gryphon backs up a few feet and then bows to you. When you jumped you had drawn the cat's gaze away from the gryphon, saving it. The scent that now wafes about seems female. The other gryphon is female and seems to be bowing to you in submission of the meal, apparently greatful for saving her. Making your way to the kill, you tear off several chunks of meat and lay them before her, signifing that she is welcome to the kill. The forest, stirred before by such movement, now quiets and the sun begins to set on this world once more. The gryphon sleeps at your side for the night and neither of you stirr again till morn.
Written by Lokor and Kire Kitsune on 22 March 2013
Gone
Calm embraces you as do the sun's morning rays while you rest. With a meal and another to talk with, today seems wonderful already. As you open your eyes you discover that the other gryphon has left. There is nothing else missing, just her. You're alone with your kill and the forest. The ground clings to the dew before the last of it is washed away by the sun and you find yourself in your eleventh day here now. With only three days left the peril is almost finished, hopefully. You eat your fill and keep yourself out of the sun most of the day until evening when you hear a somewhat familiar call in the distance. You think you've heard it before but can't be sure until it begins coming closer; a threat call from one of your own kind.
Written by Lokor and Kire Kitsune on 25 March 2013
Flee
drenaline surges as dusk approaches and you've nowhere to go. Descerning that there are several threatening calls among them, you take to the skies to flee. Riding the wind hard and fast you flee with every once of strength. For hours you fly and for hours you feel as though they're right behind you, until you finally begin to run out of steam and are forced to land. The ground is uneven beneath you and as you touch down you lose your footing. The rocky ground tears into your front talons leaving long scrapes across the fronts of your paws. The sudden impact also jerks you forward and turns you end over end. Quickly gaining your ground once more you look behind you to find nothing but clear skies but your instincts tell you to run. So run you do, long, hard and fast. Traversing the ground takes more time then flying did and it's already becoming late in the day. As the sun sets your body gives out under a tree and sleep takes you quickly while the forest sings.
Written by Lokor and Kire Kitsune on 27 March 2013
Resting
The next two days come and go with each footstep you take. The grind of the rout sinks into your mind and it begins to unravel. You can no longer hear the forest and are unaware of it's actions, save for any sign of your pursuers. The srcapes along your paws heal but the pain of the fall lingers in your mind, keeping you from flying again. You walk these two days dreaily and at great length, collapsing each night only from the exhaustion of the day. Food is also scarce along your journey as hunting fails time and time again. You feel as though you are not fit enough to survival out here a day longer, and yet, you carry on. As the thirteenth day's sun fades and your paws give out for the final time you think back to the promise of fourteen days. Will you escape this world and it's dangers or become consumed by it's treacherous nature? The darkness of sleep blankets you a final time.
Written by Lokor and Kire Kitsune on 28 March 2013
Attack
The same blanket that slid over you to hide yesterday now rolls back and lets the suns rays beat upon your dreary face. The sounds of the forest also return to you as you wake. Your last day here, the last day in this majestic and yet treacherous land. You haven't seen your assailants in days and so you figure it safe to sleep in this morn. As you bask in the glory of the land and it's spleandour you listen, just listen. Everything around you is alive and teeming with intent. The birds and the bugs, the mammals and the reptiles, the sky and the land, all set on their own intentions. You are also intent; on staying alive. The supreme majesty of your surroundings is broken in an instant however, as the sky grows darker above you. It is not rain clouds, it is your assailants. The gryphons from the territory you had just left have found you once more. W
Written by Lokor and Kire Kitsune on 30 March 2013
Escape
With rending talons they swoop down upon you with murderous intent. You duck and weave between the attacks and make your way into the thicker part of the forest where only the smallest amount of sunlight can pierce and the land seems shrouded in dusk, even amongst a beautiful mid-day. They close on you, more and more with each step. You and your assailants are grounded among the trees, unable to take flight among the dense foliage. Minutes tick by like hours as the chase insues until one is close enough you can feel it at your tail.
Written by Lokor and Kire Kitsune on 02 April 2013
Attack
It snaps at you but to no avail and you decide now is the best time to turn. You turn to confront him and as he speeds up he cannot stop, tripping over your paws and landing on his flank mere feet from you. A quick jerk of your beak and neck leave the beast without life and so only two remain to follow you. They too catch up and as the darkness falls on the day, the woods become too shrouded to see at all. Hearing is your only rescource as you stop and listen. They come fast and hard, though unable to see they charge blindly and with swift movements you slash precisely upon one's back as they pass.
Written by Lokor and Kire Kitsune on 03 April 2013