In a room
The sign reads
"Welcome all new travellers.
To continue you must go through a series of doors.
After going through you will pick a costume. You will then become a half- human and half that creature.
After a week(100 mins a hour,20 hrs a day,10 days a week) has passed you may morph and get another costume. To start of with you will only be able to become 40% human to 60% human.
If you put on a costume you will then become that creature, be teleported to it's home town and have to wait a week before being able to morph.
After 50 costumes you may change into one of your other costumes and become 30% to 70% human. When changing costumes you must wait at least an hour before you can change costumes again.
100 different species/gender costumes allows you to gender-morph and become 20% to 80% human
200 different species costumes allows you to combine costumes and become 10% to 90% human
400 different species costumes allows you to return to your world with no more morphing
And 800 different species costumes makes a polymorph and allows you to morph outside of this world.
Also if you have a costume like a centaur then the human part will always be human and is counted towards the human percentage.
Any gender/species transformation magic of yours can only change your gender(if you have at least 100 costumes) and the animal part to a different animal.
When you change into a different costume (that you already have) you may teleport to that species home town but you will have the week penalty where you have no costume changes.
If you die while wearing a costume you will be reborn at the local inn (or appropriate location ). If you have more then 100 costumes you will lose the costume you had when you died and go to an appropriate place for your next costume.
If you fail to make it out in 100 years(100 weeks in a year) one of your possible forms will be chosen and you will be permanently stuck in that form(apart from magic) until you die. Also there will be no possibility of going back to your world.
Also, one final note: should you take a female form and become pregnant, you won't be able to change your gender until the child is born, though the other aspects of your form may change (the child will change to match.) That is all, and good luck!
You realise that you have to do what the sign said to do and go through the doors and grab a costume.
Alternatively you could use the key system to determine the room
Written by Catprog on 11 February 2004
Myth Land
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are two more doors however and both of them have a sign on them saying
Costume room for
Element: Land
Type: Myth
Gender: ????
So which door do you want
Written by Catprog on 26 February 2004
Male Myth Land
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are five costumes in this room, all of them male, all of them are mythical land creatures.
- Werewolf
- Yeti
- </span>
<span class="female"><li>Naga </span>
<span class="female"><li>Unicorn
Written by Catprog on 26 February 2004
What a Load of Bull
A pair of horns sits atop a pedestal. Why are you here? What is it for? I don't know, *you* write it in the next chapter--this is just the choice! Lo, and you don the horns, don them you do and MOOOOOOO! In an explosion of hair and hooves and muscle you fall to the floor like a sack of potatoes, twitching and stretching and swelling like a water bed being filled with a hose. Soon your eyes have migrated to the far edges of your face, and you lick your cow-like snout with your huge tongue. Lo, thou'rt a minotaur.
As you sit up, you realize the floor is stony and wet, the cold seeping through your fur and numbing your tail. It's dark here; you're in some kind of corridor with high walls. Could it be... the labyrinth?
Written by Mr.Peaches on 17 July 2007
Discovery of the Labyrinth of Crete
You reach out for the string and pick it up in your minotaur hand. You look it over, then begin to follow it. A slight thought in the back of your head makes you think about this, but you ignore it. He keep walking, and finally, you turn a corner and see a human. You stop walking and try to hide back behind the corner, but the man takes notice of the Click clack Of your hooves on the stone ground. He turns around, holding a sword. You glare, and a blind rage fills you up. You step out, suddenly realizing what you were thinking of. The story of the Labyrinth of Crete. You're the monster that demands a sacrifice of men and women, and this man- Theseus, if you recall correctly, came to murder you. So you get smart quickly and let him run at you. As the sword came down over you, you smash it aside with a fist, then grab his face in your other strong hand. You turn and slam him into a wall, toss his sword aside, then you hold him there, making sure he can't fight back. What do you decide to do to him?
Written by AriTheWolfman on 21 May 2011
The end (for now)