In a room
The sign reads
"Welcome all new travellers.
To continue you must go through a series of doors.
After going through you will pick a costume. You will then become a half- human and half that creature.
After a week(100 mins a hour,20 hrs a day,10 days a week) has passed you may morph and get another costume. To start of with you will only be able to become 40% human to 60% human.
If you put on a costume you will then become that creature, be teleported to it's home town and have to wait a week before being able to morph.
After 50 costumes you may change into one of your other costumes and become 30% to 70% human. When changing costumes you must wait at least an hour before you can change costumes again.
100 different species/gender costumes allows you to gender-morph and become 20% to 80% human
200 different species costumes allows you to combine costumes and become 10% to 90% human
400 different species costumes allows you to return to your world with no more morphing
And 800 different species costumes makes a polymorph and allows you to morph outside of this world.
Also if you have a costume like a centaur then the human part will always be human and is counted towards the human percentage.
Any gender/species transformation magic of yours can only change your gender(if you have at least 100 costumes) and the animal part to a different animal.
When you change into a different costume (that you already have) you may teleport to that species home town but you will have the week penalty where you have no costume changes.
If you die while wearing a costume you will be reborn at the local inn (or appropriate location ). If you have more then 100 costumes you will lose the costume you had when you died and go to an appropriate place for your next costume.
If you fail to make it out in 100 years(100 weeks in a year) one of your possible forms will be chosen and you will be permanently stuck in that form(apart from magic) until you die. Also there will be no possibility of going back to your world.
Also, one final note: should you take a female form and become pregnant, you won't be able to change your gender until the child is born, though the other aspects of your form may change (the child will change to match.) That is all, and good luck!
You realise that you have to do what the sign said to do and go through the doors and grab a costume.
Alternatively you could use the key system to determine the room
Written by Catprog on 11 February 2004
Air Creatures
You find yourself in what appears to be a glass room suspended high in the sky.
The stairs are blocked by a force field.
You realise you have to go through one of the three sky blue doors numbed 1,2 & 3.
What door do you want?
Written by Catprog on 11 February 2004
Myth Air
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are two more doors however and both of them have a sign on them saying
Costume room for
Element: Air
Type: Myth
Gender: ????
So which door do you want
Written by Catprog on 26 February 2004
Male Myth Air
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are five costumes in this room, all of them male, all of them are myth air creatures.
- Gargoyle
- Griffen
Written by Catprog on 26 February 2004
Dragon
You grab a Dragon costume.
All of a sudden every other costume disappears.
As there is nothing else to do you put on the costume that you grabbed.
The changes start almost immediately as a mirror appears for you to watch the transformation.
The first thing to happen is your torso bonds to the scales and you can suddenly feel your wings. With a sense of amazement you try them out and hover slightly.
You watch as your chest becomes flat.The next thing is your lower body.
You watch as your groin becomes flat. You wonder why and then you remember. All dragon equipment is internal<span class=female>You wonder why your groin is flat and then you remember that all dragon equipment is internal</span>.
Meanwhile the rest of your body has changed. You have a long tail and your head has changed. You are now a humanoid dragon of approximately human proportions.
First though what type of dragon are you?
Written by Catprog on 26 February 2004
Gold Dragon
The glass room suddenly disappears, to be replaced by a thick forest.
You examine your new body, which is covered in gold, inpenetrable scales. They look resistant enough to deflect a sword, arrow or anything else short of modern weaponry.
Your size is around an average human and your fingers end in short, sharp, claws. Your teeth are also sharp, which, combined with your strong jaws, seem capable of ripping meat and snapping bone.
You experimentally breathe a tongue of fire, which feels hot enough to melt metal, though you yourself are immune to it. Overall, it looks as though fighting will not be a problem.
Your wings seem capable of sustaining flight for a few hours, longer if you glide. You estimate that you can travel between two cities in a quarter of a day.
After examining yourself, you note that a mountain range lies on one side and a path leads in the opposite direction.
Which way do you go?
Written by drakrrth on 06 December 2008
On the mountain
Knowing that dragons usually live in mountains and that you have been teleported here for a reason, you approach the mountain range.
Although the surface of the mountain is bare, you note on approach that there are several cave openings big enough to admit a full-size dragon. You take a guess that at least one should host a true dragon, who can help you find a way out.
Swooping into one of the caves, you cautiously enter, claws at the ready. Suddenly, you see something approach you.
You hold your ground and shout a challenging roar at your assailant, hoping for it to retreat. To your surprise, however, it roars back. You realize that it is...
Written by drakrrth on 07 December 2008
A guard
"Who, in the name of Dragonlord Vralylth, dares to challenge His Lordship's guard?!"
Oops.
"Forgive my implusiveness, but I had mistaken you for a hostile creature of the wild, and reacted reflexively. I meant no offense," you apologize.
"No offense taken, young one. However, please be cautious, as a challenge is not to be taken lightly," comes the reply. As the speaker steps into the light, you notice that it is another dragon, who is copper-coloured and humanoid, and is wielding a massive halberd.
He continues, "The clan is glad to welcome a fellow dragon, be he traveller or otherwise, for we could use another ally against the Great Evil. But for now, do enter the company of His Lordship, for he will curious as to what a young dragon is doing by himself in this dangerous area. Unless, of course, you have further business to attend to."
Do you accept the offer and enter?
Written by drakrrth on 08 December 2008
Human threat
Curious about the "danger" referred to by the guard, you accept the offer and the guard leads you further into the cave.
Inside is what looks like a tribe of humanoid dragons, who are of all colours, ages, and, by appearances, occupations. It feels like a mini-city inside the cave, which now appears to have limitless proportions. As you pass by, they all divert part of their attention to regard your passage with interest.
Past all the dragons and their working/living areas is a doorway with a wooden door. Beyond it is what appears to be a crude fashioning of a throne-room, like those found in medieval castles back in your world, except in stone. Sitting on a golden throne is what appears to be the largest dragon you've seen, even in morphic. You wonder at his size in full form.
"Welcome," he booms. "I am Dragonlord Vralylth, last of the Dragonlord of this realm as currently known. I sense you have come on a long journey for a reason, and I wish to know your business around here. Any who come here are either brave or foolish, as this place is fraught with hazards for those of the dragonkind."
You ask, "What danger could there be in this area? It seems deserted enough, with only forests and mountains as far as the eye can see."
He frowns. "I see that you must have come from far away, in order not to have known about the humans who attempt to exterminate all of the other beasts who occupy their land."
"Their society has long held a ideology centred around speciesism, and to this end, their current leader has declared a perpetual state of war against all other creatures. Most of the beasts in this area have been exterminated or have migrated away, and the only lifeforms here are either bloodthirsty humans or us dragons, and we are badly outnumbered by them. It is only a matter of time before they overrun even our mountain stronghold."
"I feel that most of this trouble originates with the change of leadership of the humans. The old king had always left us alone, but with his death, the usurper, who was always a radical, took over the throne. We have tried to get at the usurper many times, but he has almost completely isolated himself within the city. Not to mention we do not know the layout of his castle itself."
Having studied medieval castles in college, you may have a good chance at killing the usurper. However, the dragons may be suspicious of your "human" knowledge.
What do you do?
Written by drakrrth on 09 December 2008
The deal
"Your Lordship, I must confess that I am actually of the human race, but was transformed into a dragon by an unknown spell, and have been in this form ever since. As such, I have knowledge of the castle that may be of use in disposing of this usurper."
Vralylth starts, and the guards ready their weapons. "Well then, tell me your story, for I am sure it is an interesting one."
You then tell him of your entire adventure till now. When you finish, he says thoughtfully, "Your story is indeed fascinating. I do not know what this magic you speak of consists of, but our own magi may be able to make sense of this, or at least, find a temporary solution."
"As for you. You have shown great courage in admitting your true nature to us, after what your kind have done, but in all this time, you have not shown any hostility towards us and appear innocent of the crimes that besmirch others of your race."
"Therefore, we shall give you a chance to prove yourself our ally, and not our enemy. Find a way to eliminate this usurper, and we shall accept you as friend and help you however we can." He looks you in the eye. "Betray us, and the consequences will be dire."
This may be a chance to help you get out of this world, or even this crazy game.
Should you accept?
Written by drakrrth on 10 December 2008
Illegal entry
"Yes, I shall eliminate this usurper, and ensure the safety of your kind, at all costs," you pledge.
"Then good fortune be with you, and we will meet under better times," Vralylth replies in turn.
After exiting the cave, you immediately take off towards the town, and arrive in the dead of the night, when everyone but the guards would be sleeping. Then you quietly approach the front gates.
Amazingly, the guards seem to have fallen asleep at their posts. You take advantage of this good fortune and slip in.
You make your way to the castle in the distance. The front door is guarded, but you spot an unguarded tower at the far end. It spouts an open window, but it is near the top of the tower, and the guards would surely notice anything flying up.
It's a long hard climb to the top of the tower, using your claws to dig into the gaps between stones, and you often have to use your wings to support you. But at last, you reach the top of the tower, where you clamber in through a window.
Unfortunately, you apparently chose to climb into the mage's bedroom. Clumsily landing on the floor, you make enough noise such that the mage stirs but luckily stays asleep. You now know why the tower was left unguarded - the mage can take care of himself easily.
However, you still have to make your way across without waking up the mage, or all hell would break loose. Or you could back out and find another entrance.
What do you do next?
Written by drakrrth on 11 December 2008
Flared up
Just as the mage was starting to wake up, you hastily bring a fist down on his head, granting him a few more hours of sleep.
Slipping out the door, you make your way up the stairs, dodging patrols by hiding in the shadows. You eventually find the usurper's room: It has two guards posted in front of it.
You knock them out by smashing their helmets together and enter the room. There, the usurper himself lies in his bed to one side, with a window on the wall opposite. The whole room is carpeted, which gives you an idea.
You gently breathe a tongue of fire, setting fire to the carpet. Within seconds, the fire spreads to the whole room, incinerating everything inside. Hurriedly, you take off from the window.
As the guards panic, and sound the alarm, no one notices you fly away in the chaos.
By daybreak, you have reached the mountain cave where the dragons live. Pausing to watch a trail of smoke rise from the castle in the distance, you walk inside.
Vralylth is understandably happy, and congratulates you on your success.
He says, "Now that that leader is lost, they should not be as eager to attack us now, for they are cowards at heart. The outside world will now be open to us again, without fear."
"You have fulfilled your end of the bargain, and so shall I. My magi, who command more intricate and ancient knowledge of magic than those humans, inform me that they may have a solution to your predicament. They inform me that they are unable to make you more human, but the reverse can be accomplished. However, it will lock you from transforming any further, except between full and morph form."
"However, if you choose to continue to try and break your curse, we will be happy to assist you however we can."
"Of course, you are also welcome to stay here and join our clan. We will accept you readily as blood-brother."
So basically, you can either stay here or proceed with your journey. Both offers seem tempting, but which do you pick?
Written by drakrrth on 12 December 2008
Clan-mate
Vralylth summons a silver-colored draconic mage to take you to their labs. You follow the mage, dismissing any second-thoughts.
Inside, other magi are already brewing a potion. Finally, one of them ladles a precise quantity into a stone cup and hands it to you, saying, "Drink."
You drink the tasteless, odourless brew and savor the way it runs down your throat.
Immediately, you notice yourself growing slightly larger, and the inner fire within you burns impossibly hotter. Your wings grow larger and your chest muscles strengthen. Your figure becomes more draconic and your tail lengthens.
Suddenly, it stops, leaving no trace of your former human body. There is no turning back now.
Thus, your new life as a dragon begins.
Written by drakrrth on 14 December 2008
The end (for now)