In a room
The sign reads
"Welcome all new travellers.
To continue you must go through a series of doors.
After going through you will pick a costume. You will then become a half- human and half that creature.
After a week(100 mins a hour,20 hrs a day,10 days a week) has passed you may morph and get another costume. To start of with you will only be able to become 40% human to 60% human.
If you put on a costume you will then become that creature, be teleported to it's home town and have to wait a week before being able to morph.
After 50 costumes you may change into one of your other costumes and become 30% to 70% human. When changing costumes you must wait at least an hour before you can change costumes again.
100 different species/gender costumes allows you to gender-morph and become 20% to 80% human
200 different species costumes allows you to combine costumes and become 10% to 90% human
400 different species costumes allows you to return to your world with no more morphing
And 800 different species costumes makes a polymorph and allows you to morph outside of this world.
Also if you have a costume like a centaur then the human part will always be human and is counted towards the human percentage.
Any gender/species transformation magic of yours can only change your gender(if you have at least 100 costumes) and the animal part to a different animal.
When you change into a different costume (that you already have) you may teleport to that species home town but you will have the week penalty where you have no costume changes.
If you die while wearing a costume you will be reborn at the local inn (or appropriate location ). If you have more then 100 costumes you will lose the costume you had when you died and go to an appropriate place for your next costume.
If you fail to make it out in 100 years(100 weeks in a year) one of your possible forms will be chosen and you will be permanently stuck in that form(apart from magic) until you die. Also there will be no possibility of going back to your world.
Also, one final note: should you take a female form and become pregnant, you won't be able to change your gender until the child is born, though the other aspects of your form may change (the child will change to match.) That is all, and good luck!
You realise that you have to do what the sign said to do and go through the doors and grab a costume.
Alternatively you could use the key system to determine the room
Written by Catprog on 11 February 2004
Air Creatures
You find yourself in what appears to be a glass room suspended high in the sky.
The stairs are blocked by a force field.
You realise you have to go through one of the three sky blue doors numbed 1,2 & 3.
What door do you want?
Written by Catprog on 11 February 2004
Myth Air
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are two more doors however and both of them have a sign on them saying
Costume room for
Element: Air
Type: Myth
Gender: ????
So which door do you want
Written by Catprog on 26 February 2004
Male Myth Air
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are five costumes in this room, all of them male, all of them are myth air creatures.
- Gargoyle
- Griffen
Written by Catprog on 26 February 2004
Dragon
You grab a Dragon costume.
All of a sudden every other costume disappears.
As there is nothing else to do you put on the costume that you grabbed.
The changes start almost immediately as a mirror appears for you to watch the transformation.
The first thing to happen is your torso bonds to the scales and you can suddenly feel your wings. With a sense of amazement you try them out and hover slightly.
You watch as your chest becomes flat.The next thing is your lower body.
<span class=female>You wonder why your groin is flat and then you remember that all dragon equipment is internal</span>.
Meanwhile the rest of your body has changed. You have a long tail and your head has changed. You are now a humanoid dragon of approximately human proportions.
First though what type of dragon are you?
Written by Catprog on 26 February 2004
Red Dragon
You wait for a moment. The glass room dissolves around you, and you find yourself in a mountain range, surrounded by gray, jagged rocks. You could explore the area on foot, or try your wings out.
Written by Zodiac on 21 July 2006
On foot
You're able to easily climb around the rocks with your dragon claws. The mountains seem to go on endlessly, though. Up ahead you see a reddish light coming from one of the peaks. You could also head down the mountainside, and see what you'll find there.
Written by Zodiac on 21 July 2006
The Light
You find that the light is coming from a lava pool. The mountain range must be volcanic!
You look down, and find that a beautiful human-dragoness is sitting on the edge of the crater.
She looks up at you, and smiles. "Are you here to be transformed?" she asks. Your response is...
Written by Zodiac on 22 July 2006
Nope
"Sorry," you say, "no." You've had enough transforming for today.
"Suit yourself," the dragoness says, and slides gracefully into the volcano. At this point, you could...
Written by Zodiac on 22 July 2006
Down the mountain
You decide to run from that strange place. You head down the mountainside, until you come to what appears to be the entrance to a cave. Will you go in, or keep exploring the mountain?
Written by Zodiac on 22 July 2006
Dance On A Volcano (Genesis)
Your eyes must be more sensitive; you didn't notice until now that it's beginning to get dark. Guess that explains how you could see the glow of the lava pool from a distance. Maybe time to call it a day, or whatever it is.
You hear a distant rumble. Thunder? If there's a storm coming you'd better get inside, and the cave is the only place nearby fitting that description, so you pull in your wings (which you had kept half unfurled to keep your balance as you jogged down the uneven mountainside) and duck into the dark cave mouth.
Funny, the rumble seems more pronounced in here. But it's warm, and the cave is more roomy inside than at the entrance. You start looking for a place to settle down when you notice an eerie red glow from the back of the cave.
Going over to investigate you find that the glow comes from a tunnel leading further in and down. Curiosity gets the better of you, and soon you are walking down the tunnel. It's still pretty dark except for that red glow, and the ground seems to be getting warmer.
Suddenly you emerge into a chamber where the glow seems to be coming from all around you. The ground is uncomfortably hot - if you want a place to lie down for the night you'd better get back to the first lukewarm cave. You are about to turn around when you notice a big black lump lying on the ground with a patch of green light floating over it.
Closer examination reveals that the lump seems to be a charred corpse with a green cross of light floating over it. That reminds you of something, but you are not sure what. The cross does remind you of the kind of icon you see in video games though, so you try to touch it in case it's a powerup.
Nothing happens. Your hand just passes through the cross as if it wasn't there. You don't see, hear or feel anything special. Well, except for that almost continuous rumble...
Then it strikes you. The mountain is a volcano, for crying out loud! The rumble isn't thunder, but the volcano stirring in its sleep or whatever it is volcanoes do when they are not inactive or erupting all over the place. And the corpse... Well, the pain in your feet from the hot ground tells you all you need to know about that! Stay too long, and soon there will be two charred corpses for the next hapless wanderer to find.
You turn to leave - and realize there are two tunnel openings behind you.
Written by Won-Tolla on 17 November 2007
Dance On A Volcano II
Well, so much for blind panic! Rushing into the right tunnel believing it to be the "right" one only got you further down to a second chamber with another charred corpse. You can tell this is a different one because it has a blue cross over it.
"On your left and on your right, crosses are green, crosses are blue. Your friends didn't make it through..."
Yeah right. Or rather left. The ground is almost unbearably hot down here, and the only sensible thing to do would be to go back to the first chamber and pick the left exit.
Nice plan.
Just one catch.
As you turn to leave you realize there are four exits behind you.
Written by Won-Tolla on 17 November 2007