Begin Quest
You step outside the church, full of divine power and divine purpose. You are going to rid the world of illness, suffering, and evil. All in the name of the Holy Mother, you will help goodness and light flourish…
…You just wish you had an idea about HOW you’re going to do that. Now that you’re outside and the initial euphoria of gaining your priestess powers has worn off, reality is starting to set back in a little. Easing the suffering of others and banishing evil is fine, but you probably take a step back and think about how exactly you’re going to do that. You can’t just go back in and ask for help after walking out so confidently; it’d be too embarrassing.
Typically, a priestess isn’t much of a fighter in video games. They’re usually kept in the back for healing the more combat ready party members. If you want to take the idea of eliminating evil a bit more literally, then finding a group of adventurers to work with may be your best course of action. A nearby sign offers you some guidance in the direction of the Adventurer’s Guild if that’s your desired course of action.
If you’re feeling a bit squeamish about killing anything, there may be other options. Another sign points toward the Apothecary. Surely your healing powers would be of use there if you’re more of a mind to heal wounds than help cause them, directly or otherwise.
Nothing else seems to jump out at you, but there’s nothing that says you can’t wander around on your own and see what comes to you as you walk either.
Written by LunaMoonstone on 18 October 2017
The end (for now)