Bouncing in a Rubber Room
*CRASH!*
You race into the kitchen, where Belle has somehow managed to get into the dishes.
*CRASH!*
How she got into the cupboard with the plates, you don't know. But she's taking them one-by-one and-
*CRASH!*
Yup, that's what she's doing. You race over to her, careful to avoid broken crockery, and pull her down. She wriggles in your arms, disappointed that the game has come to an end. You very nearly say something hasty, but catch yourself before you do. It's already quarter past five, and you know you left the magic shop sometime around four. Best not to risk the genie's wishful wrath.
But how to keep Belle, and almost as importantly, all your stuff, from being harmed or destroyed?
You carry Isabelle, still squirming, to the front entrance where the lamp is waiting. Both hands are full keeping the squirming monkey from getting loose, so you awkwardly hop on your left foot while trying to make rub contact with the right one. You succeed in getting enough of a rub before you knock it over to call your genie, who forms from the bluish smoke billowing out from the old lamp.
"What is thy bidding, my master?" the genie inquires politely, albeit a bit stiffly.
"I wish," you begin, as your clever idea takes shape, "That this house, and everything inside it - except the people! - were like rubber, so that it bounces and doesn't break."
The genie looks a bit disappointed at having a minimum of wiggle-room, and the house fills with smoke...
Written by on 10 August 2007