In a dungeon
You feel yourself plucked from your story - plotlines tugging then tearing- as a narrator’s fist uproots you, planting your wet soul in another’s timeline. You have history here- and then, gone…
You wake in pain. You are not screaming, because it is not the type of pain which will drive you to scream; it is the type of pain that makes you like an animal, nosing at the hurts and coiling in a foetal bundle to wait out the long night.
At your wrists and ankles, you feel a winter’s bite of silver gouging into soft flesh. You open your eyes just enough to confirm that you are being hanged by your hands and your feet against a dark brick wall, and that the shackles are dull silver, changer’s bane. Your world is a few square feet of dark, bounded by walls on three sides- you can smell the slick rot that coats them with your stinging-raw nose- and an illusion of space on the fourth. There will be bars. This is a dungeon.
Your body screeches at you- your skin sits wrong, too tight here, too loose there. A tight, hairless tail, like a newborn cub’s, hangs down between your legs. The silver has frozen you whilst changing. Into what, you no longer know.
The silver has robbed you of that. For the last and greatest pain of all is the pain nestled heavy in the stretched bone of your forehead, where bright ice fire traces a symbol inverted against the soft tissue below: all you know is kaum, the crested symbol of the abomination. You cannot even recall your name.
What will you do?
Written by ouroboros666 on 12 July 2016
Stay patient- bide your time
Make a racket. You need to find out your circumstances, and perhaps someone will hear.
Make a racket. You need to find out your circumstances, and perhaps someone will hear.