Nod
You nod and with a ding, a message box pops up: “ACCEPTED QUEST: Protect the traveling merchant and his goods until he takes you to the city. Reward: Location of the city. Failure: None.”
He nods. “How does Saltra sound as a name? I am sure you have a name in your tongue but, I can’t pronounce it.”
Before you can decide your character sheet pops up with Saltra on the top and you nod. It’s followed by another quest notification.
ACCEPTED QUEST: Get your own name: Find someone who understands you to say your name to. Reward: Set your own name. Failure: Remain named Saltra
He sets off, pulling his cart while you follow him. The pace is much slower and before the sun sets he pulls off the side of the road to set up camp.
Written by catprog on 17 March 2016