In a room
The sign reads
"Welcome all new travellers.
To continue you must go through a series of doors.
After going through you will pick a costume. You will then become a half- human and half that creature.
After a week(100 mins a hour,20 hrs a day,10 days a week) has passed you may morph and get another costume. To start of with you will only be able to become 40% human to 60% human.
If you put on a costume you will then become that creature, be teleported to it's home town and have to wait a week before being able to morph.
After 50 costumes you may change into one of your other costumes and become 30% to 70% human. When changing costumes you must wait at least an hour before you can change costumes again.
100 different species/gender costumes allows you to gender-morph and become 20% to 80% human
200 different species costumes allows you to combine costumes and become 10% to 90% human
400 different species costumes allows you to return to your world with no more morphing
And 800 different species costumes makes a polymorph and allows you to morph outside of this world.
Also if you have a costume like a centaur then the human part will always be human and is counted towards the human percentage.
Any gender/species transformation magic of yours can only change your gender(if you have at least 100 costumes) and the animal part to a different animal.
When you change into a different costume (that you already have) you may teleport to that species home town but you will have the week penalty where you have no costume changes.
If you die while wearing a costume you will be reborn at the local inn (or appropriate location ). If you have more then 100 costumes you will lose the costume you had when you died and go to an appropriate place for your next costume.
If you fail to make it out in 100 years(100 weeks in a year) one of your possible forms will be chosen and you will be permanently stuck in that form(apart from magic) until you die. Also there will be no possibility of going back to your world.
Also, one final note: should you take a female form and become pregnant, you won't be able to change your gender until the child is born, though the other aspects of your form may change (the child will change to match.) That is all, and good luck!
You realise that you have to do what the sign said to do and go through the doors and grab a costume.
Alternatively you could use the key system to determine the room
Written by Catprog on 11 February 2004
Myth Land
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are two more doors however and both of them have a sign on them saying
Costume room for
Element: Land
Type: Myth
Gender: ????
So which door do you want
Written by Catprog on 26 February 2004
Male Myth Land
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are five costumes in this room, all of them male, all of them are mythical land creatures.
- Werewolf
- Yeti
- </span>
<span class="female"><li>Naga </span>
<span class="female"><li>Unicorn
Written by Catprog on 26 February 2004
Kitsune
You grab the Kitsune costume.
All of a sudden every other costume disappears.
As there is nothing else to do you put on the costume that you grabbed.
As you look at it you release it is a Kitsune.
The changes start almost immediately as a mirror appears for you to watch the transformation.
The tails suddenly gain more mass and you can feel them.
Your body then bonds to your fur and you can feel the air rushing through your fur.
You feel your mouth and nose stretch into your muzzle.
You go blind temporally as your eyes change.
The last are your ears moving up and become pointy like a fox's.
Finally, it's done, and you are a handsome kitsune.
Written by Catprog on 01 March 2004
New Knowlege
You find that you’ve acquired a goodly bit of instinctual knowledge of your new form, and even a little bit about the world this form belongs in. You know that you’re a kitsune -- a kind of fox-spirit found in Japanese cultures -- and that kitsune are tricksters. Not malicious ones; rather, kitsune tricks are intended to be educational, teaching their victims about themselves. Which doesn’t mean the victim will necessarily enjoy the experience, of course... but you can’t make an omelette without breaking a few eggs, now can you?
Written by catprog on 26 January 2011